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Merge pull request #482 from proller/liquid

finite liquid
This commit is contained in:
kwolekr 2013-02-25 20:52:24 -08:00
commit 979ca23f1e
10 changed files with 384 additions and 8 deletions

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@ -261,7 +261,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
level = (-0.5+node_liquid_level) * BS;
else if(n2.getContent() == c_flowing)
level = (-0.5 + ((float)(n2.param2&LIQUID_LEVEL_MASK)
+ 0.5) / 8.0 * node_liquid_level) * BS;
+ 0.5) / (float)LIQUID_LEVEL_SOURCE * node_liquid_level) * BS;
// Check node above neighbor.
// NOTE: This doesn't get executed if neighbor
@ -324,7 +324,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
}
}
if(air_count >= 2)
cornerlevel = -0.5*BS;
cornerlevel = -0.5*BS+0.1;
else if(valid_count > 0)
cornerlevel /= valid_count;
corner_levels[i] = cornerlevel;