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mainly work on object scripting api

This commit is contained in:
Perttu Ahola 2011-02-23 02:49:57 +02:00
parent eef7bc3570
commit 9778347c7f
19 changed files with 962 additions and 430 deletions

View file

@ -989,27 +989,14 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
12000 = midday
*/
{
const s32 daylength = 16;
const s32 nightlength = 6;
const s32 daytimelength = 8;
s32 d = daylength;
s32 t = (((m_time_of_day.get())%24000)/(24000/d));
u32 dr;
if(t < nightlength/2 || t >= d - nightlength/2)
dr = 300;
else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2)
dr = 1000;
else
dr = 750;
u32 dr = time_to_daynight_ratio(m_time_of_day.get());
dstream<<"time_of_day="<<m_time_of_day.get()
<<", t="<<t
dstream<<"Client: time_of_day="<<m_time_of_day.get()
<<", dr="<<dr
<<std::endl;
if(dr != m_env.getDayNightRatio())
{
//dstream<<"dr="<<dr<<std::endl;
dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
m_env.setDayNightRatio(dr);
m_env.expireMeshes(true);
@ -1595,7 +1582,7 @@ void Client::addNode(v3s16 p, MapNode n)
void Client::updateCamera(v3f pos, v3f dir)
{
m_env.getMap().updateCamera(pos, dir);
m_env.getClientMap().updateCamera(pos, dir);
camera_position = pos;
camera_direction = dir;
}