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mainly work on object scripting api
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parent
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commit
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19 changed files with 962 additions and 430 deletions
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@ -1,7 +1,7 @@
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-- Client-side code of the test lua object
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--
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-- Some helper functions
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-- Some helper functions and classes
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--
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function split(str, pat)
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@ -23,6 +23,7 @@ function split(str, pat)
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return t
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end
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-- For debugging
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function dump(o)
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if type(o) == 'table' then
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local s = '{ '
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@ -36,29 +37,90 @@ function dump(o)
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end
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end
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function vector_subtract(a, b)
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return {X=a.X-b.X, Y=a.Y-b.Y, Z=a.Z-b.Z}
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end
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function vector_add(a, b)
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return {X=a.X+b.X, Y=a.Y+b.Y, Z=a.Z+b.Z}
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end
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function vector_multiply(a, d)
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return {X=a.X*d, Y=a.Y*d, Z=a.Z*d}
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end
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SmoothTranslator = {}
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SmoothTranslator.__index = SmoothTranslator
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function SmoothTranslator.create()
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local obj = {}
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setmetatable(obj, SmoothTranslator)
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obj.vect_old = {X=0, Y=0, Z=0}
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obj.anim_counter = 0
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obj.anim_time = 0
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obj.anim_time_counter = 0
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obj.vect_show = {X=0, Y=0, Z=0}
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obj.vect_aim = {X=0, Y=0, Z=0}
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return obj
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end
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function SmoothTranslator:update(vect_new)
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self.vect_old = self.vect_show
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self.vect_aim = vect_new
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if self.anim_time < 0.001 or self.anim_time > 1.0 then
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self.anim_time = self.anim_time_counter
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else
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self.anim_time = self.anim_time * 0.9 + self.anim_time_counter * 0.1
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end
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self.anim_time_counter = 0
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self.anim_counter = 0
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end
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function SmoothTranslator:translate(dtime)
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self.anim_time_counter = self.anim_time_counter + dtime
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self.anim_counter = self.anim_counter + dtime
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vect_move = vector_subtract(self.vect_aim, self.vect_old)
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moveratio = 1.0
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if self.anim_time > 0.001 then
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moveratio = self.anim_time_counter / self.anim_time
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end
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if moveratio > 1.5 then
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moveratio = 1.5
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end
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self.vect_show = vector_add(self.vect_old, vector_multiply(vect_move, moveratio))
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end
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--
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-- Actual code
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--
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function step(self, dtime)
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-- Some smoother animation could be done here
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pos_trans = SmoothTranslator.create()
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rot_trans = SmoothTranslator.create()
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-- Callback functions
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function on_step(self, dtime)
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pos_trans:translate(dtime)
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rot_trans:translate(dtime)
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object_set_position(self, pos_trans.vect_show)
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object_set_rotation(self, rot_trans.vect_show)
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end
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function process_message(self, data)
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function on_process_message(self, data)
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--print("client got message: " .. data)
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-- Receive our custom messages
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sp = split(data, " ")
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if sp[1] == "pos" then
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object_set_position(self, sp[2], sp[3], sp[4])
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pos_trans:update({X=sp[2], Y=sp[3], Z=sp[4]})
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end
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if sp[1] == "rot" then
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object_set_rotation(self, sp[2], sp[3], sp[4])
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rot_trans:update({X=sp[2], Y=sp[3], Z=sp[4]})
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end
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end
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function initialize(self, data)
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function on_initialize(self, data)
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print("client object got initialization: " .. data)
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corners = {
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