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mainly work on object scripting api

This commit is contained in:
Perttu Ahola 2011-02-23 02:49:57 +02:00
parent eef7bc3570
commit 9778347c7f
19 changed files with 962 additions and 430 deletions

View file

@ -1,7 +1,7 @@
-- Client-side code of the test lua object
--
-- Some helper functions
-- Some helper functions and classes
--
function split(str, pat)
@ -23,6 +23,7 @@ function split(str, pat)
return t
end
-- For debugging
function dump(o)
if type(o) == 'table' then
local s = '{ '
@ -36,29 +37,90 @@ function dump(o)
end
end
function vector_subtract(a, b)
return {X=a.X-b.X, Y=a.Y-b.Y, Z=a.Z-b.Z}
end
function vector_add(a, b)
return {X=a.X+b.X, Y=a.Y+b.Y, Z=a.Z+b.Z}
end
function vector_multiply(a, d)
return {X=a.X*d, Y=a.Y*d, Z=a.Z*d}
end
SmoothTranslator = {}
SmoothTranslator.__index = SmoothTranslator
function SmoothTranslator.create()
local obj = {}
setmetatable(obj, SmoothTranslator)
obj.vect_old = {X=0, Y=0, Z=0}
obj.anim_counter = 0
obj.anim_time = 0
obj.anim_time_counter = 0
obj.vect_show = {X=0, Y=0, Z=0}
obj.vect_aim = {X=0, Y=0, Z=0}
return obj
end
function SmoothTranslator:update(vect_new)
self.vect_old = self.vect_show
self.vect_aim = vect_new
if self.anim_time < 0.001 or self.anim_time > 1.0 then
self.anim_time = self.anim_time_counter
else
self.anim_time = self.anim_time * 0.9 + self.anim_time_counter * 0.1
end
self.anim_time_counter = 0
self.anim_counter = 0
end
function SmoothTranslator:translate(dtime)
self.anim_time_counter = self.anim_time_counter + dtime
self.anim_counter = self.anim_counter + dtime
vect_move = vector_subtract(self.vect_aim, self.vect_old)
moveratio = 1.0
if self.anim_time > 0.001 then
moveratio = self.anim_time_counter / self.anim_time
end
if moveratio > 1.5 then
moveratio = 1.5
end
self.vect_show = vector_add(self.vect_old, vector_multiply(vect_move, moveratio))
end
--
-- Actual code
--
function step(self, dtime)
-- Some smoother animation could be done here
pos_trans = SmoothTranslator.create()
rot_trans = SmoothTranslator.create()
-- Callback functions
function on_step(self, dtime)
pos_trans:translate(dtime)
rot_trans:translate(dtime)
object_set_position(self, pos_trans.vect_show)
object_set_rotation(self, rot_trans.vect_show)
end
function process_message(self, data)
function on_process_message(self, data)
--print("client got message: " .. data)
-- Receive our custom messages
sp = split(data, " ")
if sp[1] == "pos" then
object_set_position(self, sp[2], sp[3], sp[4])
pos_trans:update({X=sp[2], Y=sp[3], Z=sp[4]})
end
if sp[1] == "rot" then
object_set_rotation(self, sp[2], sp[3], sp[4])
rot_trans:update({X=sp[2], Y=sp[3], Z=sp[4]})
end
end
function initialize(self, data)
function on_initialize(self, data)
print("client object got initialization: " .. data)
corners = {