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Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp

* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
This commit is contained in:
Loic Blot 2015-03-05 15:34:39 +01:00
parent 0d1eedcccc
commit 9749d9fee6
7 changed files with 35 additions and 84 deletions

View file

@ -459,7 +459,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
}
NodeResolveInfo *nri = new NodeResolveInfo(b);
std::list<std::string> &nnames = nri->nodenames;
std::vector<std::string> &nnames = nri->nodenames;
nnames.push_back(getstringfield_default(L, index, "node_top", ""));
nnames.push_back(getstringfield_default(L, index, "node_filler", ""));
nnames.push_back(getstringfield_default(L, index, "node_stone", ""));