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All textures are are now searched first from the directory specified by the texture_path setting.

This commit is contained in:
Perttu Ahola 2011-05-21 11:07:03 +03:00
parent a8acf3c391
commit 969fbb189d
12 changed files with 108 additions and 190 deletions

View file

@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MINERAL_HEADER
#include "inventory.h"
#include "texture.h"
#include "tile.h"
/*
Minerals
@ -39,7 +39,6 @@ void init_mineral();
#define MINERAL_COUNT 3
//textureid_t mineral_block_texture(u8 mineral);
std::string mineral_block_texture(u8 mineral);
inline CraftItem * getDiggedMineralItem(u8 mineral)