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All textures are are now searched first from the directory specified by the texture_path setting.
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12 changed files with 108 additions and 190 deletions
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@ -27,7 +27,6 @@ const char *mineral_filenames[MINERAL_COUNT] =
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"mineral_iron.png"
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};
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//textureid_t mineral_textures[MINERAL_COUNT] = {0};
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std::string mineral_textures[MINERAL_COUNT];
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void init_mineral()
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@ -40,7 +39,6 @@ void init_mineral()
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}
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}
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//textureid_t mineral_block_texture(u8 mineral)
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std::string mineral_block_texture(u8 mineral)
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{
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if(mineral >= MINERAL_COUNT)
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