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All textures are are now searched first from the directory specified by the texture_path setting.
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parent
a8acf3c391
commit
969fbb189d
12 changed files with 108 additions and 190 deletions
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@ -913,7 +913,7 @@ void drawMenuBackground(video::IVideoDriver* driver)
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core::dimension2d<u32> screensize = driver->getScreenSize();
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video::ITexture *bgtexture =
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driver->getTexture(porting::getDataPath("mud.png").c_str());
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driver->getTexture(getTexturePath("mud.png").c_str());
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if(bgtexture)
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{
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s32 texturesize = 128;
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@ -933,7 +933,7 @@ void drawMenuBackground(video::IVideoDriver* driver)
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}
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video::ITexture *logotexture =
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driver->getTexture(porting::getDataPath("menulogo.png").c_str());
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driver->getTexture(getTexturePath("menulogo.png").c_str());
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if(logotexture)
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{
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v2s32 logosize(logotexture->getOriginalSize().Width,
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@ -1288,7 +1288,7 @@ int main(int argc, char *argv[])
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guienv = device->getGUIEnvironment();
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gui::IGUISkin* skin = guienv->getSkin();
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gui::IGUIFont* font = guienv->getFont(porting::getDataPath("fontlucida.png").c_str());
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gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
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if(font)
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skin->setFont(font);
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else
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