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Optional dependencies and properly handle mod name conflicts again
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parent
a031a15487
commit
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6 changed files with 324 additions and 169 deletions
76
src/mods.h
76
src/mods.h
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@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <exception>
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#include <list>
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#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
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class ModError : public std::exception
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{
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public:
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@ -53,23 +55,32 @@ struct ModSpec
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std::string path;
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//if normal mod:
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std::set<std::string> depends;
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std::set<std::string> optdepends;
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std::set<std::string> unsatisfied_depends;
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bool part_of_modpack;
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bool is_modpack;
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// if modpack:
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std::map<std::string,ModSpec> modpack_content;
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ModSpec(const std::string name_="", const std::string path_="",
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const std::set<std::string> depends_=std::set<std::string>()):
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ModSpec(const std::string name_="", const std::string path_=""):
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name(name_),
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path(path_),
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depends(depends_),
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unsatisfied_depends(depends_),
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is_modpack(false),
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modpack_content()
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depends(),
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optdepends(),
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unsatisfied_depends(),
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part_of_modpack(false),
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is_modpack(false),
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modpack_content()
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{}
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};
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std::map<std::string,ModSpec> getModsInPath(std::string path);
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// Retrieves depends, optdepends, is_modpack and modpack_content
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void parseModContents(ModSpec &mod);
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std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
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// If failed, returned modspec has name==""
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ModSpec findCommonMod(const std::string &modname);
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// expands modpack contents, but does not replace them.
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std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
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@ -77,10 +88,6 @@ std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mod
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// replaces modpack Modspecs with their content
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std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
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// removes Mods mentioned in exclude_mod_names
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std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
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std::set<std::string> exclude_mod_names);
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// a ModConfiguration is a subset of installed mods, expected to have
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// all dependencies fullfilled, so it can be used as a list of mods to
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// load when the game starts.
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@ -89,26 +96,13 @@ class ModConfiguration
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public:
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ModConfiguration():
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m_unsatisfied_mods(),
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m_sorted_mods()
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m_sorted_mods(),
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m_name_conflicts()
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{}
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ModConfiguration(std::string worldpath);
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// adds all mods in the given path. used for games, modpacks
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// and world-specific mods (worldmods-folders)
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void addModsInPath(std::string path)
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{
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addMods(flattenMods(getModsInPath(path)));
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}
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// adds all mods in the given path whose name does not appear
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// in the exclude_mods set.
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void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods);
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// adds all mods in the set.
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void addMods(std::vector<ModSpec> mods);
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// checks if all dependencies are fullfilled.
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bool isConsistent()
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{
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@ -120,17 +114,27 @@ public:
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return m_sorted_mods;
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}
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std::list<ModSpec> getUnsatisfiedMods()
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std::vector<ModSpec> getUnsatisfiedMods()
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{
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return m_unsatisfied_mods;
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}
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private:
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// adds all mods in the given path. used for games, modpacks
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// and world-specific mods (worldmods-folders)
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void addModsInPath(std::string path);
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// mods with unmet dependencies. This is a list and not a
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// vector because we want easy removal of elements at every
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// position.
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std::list<ModSpec> m_unsatisfied_mods;
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// adds all mods in the set.
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void addMods(std::vector<ModSpec> new_mods);
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// move mods from m_unsatisfied_mods to m_sorted_mods
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// in an order that satisfies dependencies
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void resolveDependencies();
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// mods with unmet dependencies. Before dependencies are resolved,
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// this is where all mods are stored. Afterwards this contains
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// only the ones with really unsatisfied dependencies.
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std::vector<ModSpec> m_unsatisfied_mods;
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// list of mods sorted such that they can be loaded in the
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// given order with all dependencies being fullfilled. I.e.,
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@ -138,6 +142,16 @@ private:
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// appear earlier in the vector.
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std::vector<ModSpec> m_sorted_mods;
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// set of mod names for which an unresolved name conflict
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// exists. A name conflict happens when two or more mods
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// at the same level have the same name but different paths.
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// Levels (mods in higher levels override mods in lower levels):
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// 1. common mod in modpack; 2. common mod;
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// 3. game mod in modpack; 4. game mod;
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// 5. world mod in modpack; 6. world mod;
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// 7. addon mod in modpack; 8. addon mod.
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std::set<std::string> m_name_conflicts;
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};
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#endif
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