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Optional dependencies and properly handle mod name conflicts again

This commit is contained in:
Kahrl 2013-05-03 23:58:22 +02:00
parent a031a15487
commit 969d2b3eb1
6 changed files with 324 additions and 169 deletions

View file

@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <exception>
#include <list>
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
class ModError : public std::exception
{
public:
@ -53,23 +55,32 @@ struct ModSpec
std::string path;
//if normal mod:
std::set<std::string> depends;
std::set<std::string> optdepends;
std::set<std::string> unsatisfied_depends;
bool part_of_modpack;
bool is_modpack;
// if modpack:
std::map<std::string,ModSpec> modpack_content;
ModSpec(const std::string name_="", const std::string path_="",
const std::set<std::string> depends_=std::set<std::string>()):
ModSpec(const std::string name_="", const std::string path_=""):
name(name_),
path(path_),
depends(depends_),
unsatisfied_depends(depends_),
is_modpack(false),
modpack_content()
depends(),
optdepends(),
unsatisfied_depends(),
part_of_modpack(false),
is_modpack(false),
modpack_content()
{}
};
std::map<std::string,ModSpec> getModsInPath(std::string path);
// Retrieves depends, optdepends, is_modpack and modpack_content
void parseModContents(ModSpec &mod);
std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
// If failed, returned modspec has name==""
ModSpec findCommonMod(const std::string &modname);
// expands modpack contents, but does not replace them.
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
@ -77,10 +88,6 @@ std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mod
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
// removes Mods mentioned in exclude_mod_names
std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
std::set<std::string> exclude_mod_names);
// a ModConfiguration is a subset of installed mods, expected to have
// all dependencies fullfilled, so it can be used as a list of mods to
// load when the game starts.
@ -89,26 +96,13 @@ class ModConfiguration
public:
ModConfiguration():
m_unsatisfied_mods(),
m_sorted_mods()
m_sorted_mods(),
m_name_conflicts()
{}
ModConfiguration(std::string worldpath);
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
void addModsInPath(std::string path)
{
addMods(flattenMods(getModsInPath(path)));
}
// adds all mods in the given path whose name does not appear
// in the exclude_mods set.
void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods);
// adds all mods in the set.
void addMods(std::vector<ModSpec> mods);
// checks if all dependencies are fullfilled.
bool isConsistent()
{
@ -120,17 +114,27 @@ public:
return m_sorted_mods;
}
std::list<ModSpec> getUnsatisfiedMods()
std::vector<ModSpec> getUnsatisfiedMods()
{
return m_unsatisfied_mods;
}
private:
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
void addModsInPath(std::string path);
// mods with unmet dependencies. This is a list and not a
// vector because we want easy removal of elements at every
// position.
std::list<ModSpec> m_unsatisfied_mods;
// adds all mods in the set.
void addMods(std::vector<ModSpec> new_mods);
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
void resolveDependencies();
// mods with unmet dependencies. Before dependencies are resolved,
// this is where all mods are stored. Afterwards this contains
// only the ones with really unsatisfied dependencies.
std::vector<ModSpec> m_unsatisfied_mods;
// list of mods sorted such that they can be loaded in the
// given order with all dependencies being fullfilled. I.e.,
@ -138,6 +142,16 @@ private:
// appear earlier in the vector.
std::vector<ModSpec> m_sorted_mods;
// set of mod names for which an unresolved name conflict
// exists. A name conflict happens when two or more mods
// at the same level have the same name but different paths.
// Levels (mods in higher levels override mods in lower levels):
// 1. common mod in modpack; 2. common mod;
// 3. game mod in modpack; 4. game mod;
// 5. world mod in modpack; 6. world mod;
// 7. addon mod in modpack; 8. addon mod.
std::set<std::string> m_name_conflicts;
};
#endif