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Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
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parent
0053651814
commit
967f25461b
17 changed files with 1941 additions and 146 deletions
32
src/main.cpp
32
src/main.cpp
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@ -403,6 +403,7 @@ Doing currently:
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#include "game.h"
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#include "keycode.h"
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#include "tile.h"
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#include "chat.h"
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#include "defaultsettings.h"
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#include "gettext.h"
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#include "settings.h"
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@ -940,20 +941,20 @@ void drawMenuBackground(video::IVideoDriver* driver)
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driver->getTexture(getTexturePath("menubg.png").c_str());
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if(bgtexture)
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{
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s32 texturesize = 128;
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s32 tiled_y = screensize.Height / texturesize + 1;
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s32 tiled_x = screensize.Width / texturesize + 1;
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s32 scaledsize = 128;
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for(s32 y=0; y<tiled_y; y++)
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for(s32 x=0; x<tiled_x; x++)
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{
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core::rect<s32> rect(0,0,texturesize,texturesize);
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rect += v2s32(x*texturesize, y*texturesize);
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driver->draw2DImage(bgtexture, rect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(bgtexture->getSize())),
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NULL, NULL, true);
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}
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// The important difference between destsize and screensize is
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// that destsize is rounded to whole scaled pixels.
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// These formulas use component-wise multiplication and division of v2u32.
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v2u32 texturesize = bgtexture->getSize();
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v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
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v2u32 destsize = scaledsize * sourcesize / texturesize;
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// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
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driver->draw2DImage(bgtexture,
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core::rect<s32>(0, 0, destsize.X, destsize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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video::ITexture *logotexture =
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@ -1479,6 +1480,8 @@ int main(int argc, char *argv[])
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GUI stuff
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*/
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ChatBackend chat_backend;
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/*
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If an error occurs, this is set to something and the
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menu-game loop is restarted. It is then displayed before
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@ -1663,7 +1666,8 @@ int main(int argc, char *argv[])
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address,
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port,
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error_message,
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configpath
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configpath,
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chat_backend
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);
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} //try
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