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Optimize lighting calculation (#12797)
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commit
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18 changed files with 188 additions and 220 deletions
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@ -110,7 +110,7 @@ void VoxelManipulator::print(std::ostream &o, const NodeDefManager *ndef,
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c = 'X';
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else
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{
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u8 light = n.getLight(LIGHTBANK_DAY, ndef);
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u8 light = n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n));
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if(light < 10)
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c = '0' + light;
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else
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