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Optimize lighting calculation (#12797)

This commit is contained in:
Jude Melton-Houghton 2022-10-09 10:50:26 -04:00 committed by GitHub
parent 440d966b93
commit 9676364c1f
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18 changed files with 188 additions and 220 deletions

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@ -379,7 +379,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
MapNode n = env->getMap().getNode(pos, &is_position_ok);
if (is_position_ok) {
const NodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
lua_pushinteger(L, n.getLightBlend(dnr, ndef->getLightingFlags(n)));
} else {
lua_pushnil(L);
}