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Optimize lighting calculation (#12797)

This commit is contained in:
Jude Melton-Houghton 2022-10-09 10:50:26 -04:00 committed by GitHub
parent 440d966b93
commit 9676364c1f
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18 changed files with 188 additions and 220 deletions

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@ -265,7 +265,8 @@ void Particle::updateLight()
);
MapNode n = m_env->getClientMap().getNode(p, &pos_ok);
if (pos_ok)
light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
light = n.getLightBlend(m_env->getDayNightRatio(),
m_gamedef->ndef()->getLightingFlags(n));
else
light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);