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Optimize lighting calculation (#12797)

This commit is contained in:
Jude Melton-Houghton 2022-10-09 10:50:26 -04:00 committed by GitHub
parent 440d966b93
commit 9676364c1f
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18 changed files with 188 additions and 220 deletions

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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientenvironment.h"
#include "client.h"
#include "map.h"
#include "nodedef.h"
class SmokePuffCSO: public ClientSimpleObject
{
@ -50,7 +51,7 @@ public:
bool pos_ok;
MapNode n = env->getMap().getNode(floatToInt(pos, BS), &pos_ok);
light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(),
env->getGameDef()->ndef()))
env->getGameDef()->ndef()->getLightingFlags(n)))
: 64;
video::SColor color(255,light,light,light);
m_spritenode->setColor(color);