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Replace C++ mainmenu by formspec powered one

This commit is contained in:
sapier 2013-06-23 18:30:21 +02:00 committed by kwolekr
parent fe4ce03d52
commit 967121a34b
37 changed files with 8058 additions and 3949 deletions

View file

@ -78,6 +78,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverlist.h"
#include "sound.h"
#include "sound_openal.h"
#include "guiEngine.h"
/*
Settings.
@ -660,180 +661,6 @@ private:
bool rightreleased;
};
struct MenuTextures
{
std::string current_gameid;
bool global_textures;
video::ITexture *background;
video::ITexture *overlay;
video::ITexture *header;
video::ITexture *footer;
MenuTextures():
global_textures(false),
background(NULL),
overlay(NULL),
header(NULL),
footer(NULL)
{}
static video::ITexture* getMenuTexture(const std::string &tname,
video::IVideoDriver* driver, const SubgameSpec *spec)
{
if(spec){
std::string path;
// eg. minetest_menu_background.png (for texture packs)
std::string pack_tname = spec->id + "_menu_" + tname + ".png";
path = getTexturePath(pack_tname);
if(path != "")
return driver->getTexture(path.c_str());
// eg. games/minetest_game/menu/background.png
path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
if(path != "")
return driver->getTexture(path.c_str());
} else {
std::string path;
// eg. menu_background.png
std::string pack_tname = "menu_" + tname + ".png";
path = getTexturePath(pack_tname);
if(path != "")
return driver->getTexture(path.c_str());
}
return NULL;
}
void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab)
{
if(tab == TAB_SINGLEPLAYER){
if(spec->id == current_gameid)
return;
current_gameid = spec->id;
global_textures = false;
background = getMenuTexture("background", driver, spec);
overlay = getMenuTexture("overlay", driver, spec);
header = getMenuTexture("header", driver, spec);
footer = getMenuTexture("footer", driver, spec);
} else {
if(global_textures)
return;
current_gameid = "";
global_textures = true;
background = getMenuTexture("background", driver, NULL);
overlay = getMenuTexture("overlay", driver, NULL);
header = getMenuTexture("header", driver, NULL);
footer = getMenuTexture("footer", driver, NULL);
}
}
};
void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture *texture = menutextures.background;
/* If no texture, draw background of solid color */
if(!texture){
video::SColor color(255,80,58,37);
core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
driver->draw2DRectangle(color, rect, NULL);
return;
}
/* Draw background texture */
v2u32 sourcesize = texture->getSize();
driver->draw2DImage(texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture *texture = menutextures.overlay;
/* If no texture, draw nothing */
if(!texture)
return;
/* Draw overlay texture */
v2u32 sourcesize = texture->getSize();
driver->draw2DImage(texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture *texture = menutextures.header;
/* If no texture, draw nothing */
if(!texture)
return;
f32 mult = (((f32)screensize.Width / 2)) /
((f32)texture->getOriginalSize().Width);
v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
// Don't draw the header is there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > splashsize.Y) {
core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
((free_space/2)-splashsize.Y/2)+10);
video::SColor bgcolor(255,50,50,50);
driver->draw2DImage(texture, splashrect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getSize())),
NULL, NULL, true);
}
}
void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture *texture = menutextures.footer;
/* If no texture, draw nothing */
if(!texture)
return;
f32 mult = (((f32)screensize.Width)) /
((f32)texture->getOriginalSize().Width);
v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
// Don't draw the footer if there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > footersize.Y) {
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
rect -= v2s32(footersize.X/2, 0);
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getSize())),
NULL, NULL, true);
}
}
static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
{
for(size_t i=0; i<menudata.games.size(); i++){
if(menudata.games[i].id == menudata.selected_game){
return &menudata.games[i];
}
}
return NULL;
}
#endif // !SERVER
// These are defined global so that they're not optimized too much.
@ -1730,83 +1557,37 @@ int main(int argc, char *argv[])
// Initialize menu data
MainMenuData menudata;
if(g_settings->exists("selected_mainmenu_tab"))
menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
if(g_settings->exists("selected_serverlist"))
menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
if(g_settings->exists("selected_mainmenu_game")){
menudata.selected_game = g_settings->get("selected_mainmenu_game");
menudata.selected_game_name = findSubgame(menudata.selected_game).name;
}
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
menudata.kill = kill;
menudata.address = address;
menudata.name = playername;
menudata.port = itos(port);
menudata.errormessage = wide_to_narrow(error_message);
error_message = L"";
if(cmd_args.exists("password"))
menudata.password = narrow_to_wide(cmd_args.get("password"));
menudata.fancy_trees = g_settings->getBool("new_style_leaves");
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.mip_map = g_settings->getBool("mip_map");
menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
menudata.enable_shaders = g_settings->getS32("enable_shaders");
menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
menudata.enable_particles = g_settings->getBool("enable_particles");
menudata.liquid_finite = g_settings->getBool("liquid_finite");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
menudata.password = cmd_args.get("password");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
menudata.enable_public = g_settings->getBool("server_announce");
// Default to selecting nothing
menudata.selected_world = -1;
// Get world listing for the menu
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If there is only one world, select it
if(worldspecs.size() == 1){
menudata.selected_world = 0;
}
// Otherwise try to select according to selected_world_path
else if(g_settings->exists("selected_world_path")){
std::string trypath = g_settings->get("selected_world_path");
for(u32 i=0; i<worldspecs.size(); i++){
if(worldspecs[i].path == trypath){
menudata.selected_world = i;
break;
}
}
}
// If a world was commanded, append and select it
if(commanded_world != ""){
std::string gameid = getWorldGameId(commanded_world, true);
std::string name = _("[--world parameter]");
if(gameid == ""){
gameid = g_settings->get("default_game");
name += " [new]";
}
WorldSpec spec(commanded_world, name, gameid);
worldspecs.push_back(spec);
menudata.selected_world = worldspecs.size()-1;
//TODO find within worldspecs and set config
}
// Copy worldspecs to menu
menudata.worlds = worldspecs;
// Get game listing
menudata.games = getAvailableGames();
// If selected game doesn't exist, take first from list
if(findSubgame(menudata.selected_game).id == "" &&
!menudata.games.empty()){
menudata.selected_game = menudata.games[0].id;
}
const SubgameSpec *menugame = getMenuGame(menudata);
MenuTextures menutextures;
menutextures.update(driver, menugame, menudata.selected_tab);
if(skip_main_menu == false)
{
video::IVideoDriver* driver = device->getVideoDriver();
float fps_max = g_settings->getFloat("fps_max");
infostream<<"Waiting for other menus"<<std::endl;
while(device->run() && kill == false)
{
@ -1814,7 +1595,6 @@ int main(int argc, char *argv[])
break;
driver->beginScene(true, true,
video::SColor(255,128,128,128));
drawMenuBackground(driver, menutextures);
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
@ -1823,170 +1603,40 @@ int main(int argc, char *argv[])
}
infostream<<"Waited for other menus"<<std::endl;
GUIMainMenu *menu =
new GUIMainMenu(guienv, guiroot, -1,
&g_menumgr, &menudata, g_gamecallback);
menu->allowFocusRemoval(true);
GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata);
delete temp;
//once finished you'll never end up here
smgr->clear();
kill = menudata.kill;
if(error_message != L"")
{
verbosestream<<"error_message = "
<<wide_to_narrow(error_message)<<std::endl;
GUIMessageMenu *menu2 =
new GUIMessageMenu(guienv, guiroot, -1,
&g_menumgr, error_message.c_str());
menu2->drop();
error_message = L"";
}
// Time is in milliseconds, for clouds
u32 lasttime = device->getTimer()->getTime();
MenuMusicFetcher soundfetcher;
ISoundManager *sound = NULL;
#if USE_SOUND
sound = createOpenALSoundManager(&soundfetcher);
#endif
if(!sound)
sound = &dummySoundManager;
SimpleSoundSpec spec;
spec.name = "main_menu";
spec.gain = 1;
s32 handle = sound->playSound(spec, true);
infostream<<"Created main menu"<<std::endl;
while(device->run() && kill == false)
{
if(menu->getStatus() == true)
break;
// Game can be selected in the menu
menugame = getMenuGame(menudata);
menutextures.update(driver, menugame, menu->getTab());
// Clouds for the main menu
bool cloud_menu_background = g_settings->getBool("menu_clouds");
if(menugame){
// If game has regular background and no overlay, don't use clouds
if(cloud_menu_background && menutextures.background &&
!menutextures.overlay){
cloud_menu_background = false;
}
// If game game has overlay and no regular background, always draw clouds
else if(menutextures.overlay && !menutextures.background){
cloud_menu_background = true;
}
}
// Time calc for the clouds
f32 dtime=0; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
}
//driver->beginScene(true, true, video::SColor(255,0,0,0));
driver->beginScene(true, true, video::SColor(255,140,186,250));
if (cloud_menu_background) {
// *3 otherwise the clouds would move very slowly
g_menuclouds->step(dtime*3);
g_menuclouds->render();
g_menucloudsmgr->drawAll();
drawMenuOverlay(driver, menutextures);
drawMenuHeader(driver, menutextures);
drawMenuFooter(driver, menutextures);
} else {
drawMenuBackground(driver, menutextures);
drawMenuHeader(driver, menutextures);
drawMenuFooter(driver, menutextures);
}
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
// FPS limiter
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
}
} else {
sleep_ms(25);
}
}
sound->stopSound(handle);
if(sound != &dummySoundManager){
delete sound;
sound = NULL;
}
// Save controls status
menu->readInput(&menudata);
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
}
playername = wide_to_narrow(menudata.name);
if (playername == "")
playername = std::string("Guest") + itos(myrand_range(1000,9999));
password = translatePassword(playername, menudata.password);
//update worldspecs (necessary as new world may have been created)
worldspecs = getAvailableWorlds();
if (menudata.name == "")
menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
else
playername = menudata.name;
password = translatePassword(playername, narrow_to_wide(menudata.password));
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
address = wide_to_narrow(menudata.address);
int newport = stoi(wide_to_narrow(menudata.port));
address = menudata.address;
int newport = stoi(menudata.port);
if(newport != 0)
port = newport;
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
// Save settings
g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
g_settings->set("selected_mainmenu_game", menudata.selected_game);
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
g_settings->set("mip_map", itos(menudata.mip_map));
g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
g_settings->setS32("enable_shaders", menudata.enable_shaders);
g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
g_settings->set("enable_particles", itos(menudata.enable_particles));
g_settings->set("liquid_finite", itos(menudata.liquid_finite));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
g_settings->set("server_announce", itos(menudata.enable_public));
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
if(menudata.selected_world != -1)
if((menudata.selected_world >= 0) &&
(menudata.selected_world < worldspecs.size()))
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
@ -2010,8 +1660,8 @@ int main(int argc, char *argv[])
{
ServerListSpec server;
server["name"] = menudata.servername;
server["address"] = wide_to_narrow(menudata.address);
server["port"] = wide_to_narrow(menudata.port);
server["address"] = menudata.address;
server["port"] = menudata.port;
server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
@ -2022,30 +1672,7 @@ int main(int argc, char *argv[])
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
// Only refresh if so requested
if(menudata.only_refresh){
infostream<<"Refreshing menu"<<std::endl;
continue;
}
// Create new world if requested
if(menudata.create_world_name != L"")
{
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
+ wide_to_narrow(menudata.create_world_name);
// Create world if it doesn't exist
if(!initializeWorld(path, menudata.create_world_gameid)){
error_message = wgettext("Failed to initialize world");
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
g_settings->set("selected_world_path", path);
g_settings->set("selected_mainmenu_game", menudata.create_world_gameid);
continue;
}
// If local game
if(current_address == "")
{
@ -2085,8 +1712,10 @@ int main(int argc, char *argv[])
}
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
if(device->run() == false || kill == true) {
g_settings->updateConfigFile(configpath.c_str());
break;
}
/*
Run game
@ -2138,11 +1767,11 @@ int main(int argc, char *argv[])
break;
}
} // Menu-game loop
g_menuclouds->drop();
g_menucloudsmgr->drop();
delete input;
/*