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Replace C++ mainmenu by formspec powered one
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parent
fe4ce03d52
commit
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37 changed files with 8058 additions and 3949 deletions
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@ -24,15 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "modalMenu.h"
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#include <string>
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#include <list>
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#include "subgame.h"
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#include "serverlist.h"
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class IGameCallback;
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enum {
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SERVERLIST_FAVORITES,
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SERVERLIST_PUBLIC,
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};
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enum
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{
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@ -45,113 +36,31 @@ enum
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struct MainMenuData
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{
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// These are in the native format of the gui elements
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// Generic
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int selected_tab;
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std::string selected_game;
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std::string selected_game_name;
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// Client options
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std::string servername;
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std::string serverdescription;
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std::wstring address;
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std::wstring port;
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std::wstring name;
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std::wstring password;
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bool fancy_trees;
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bool smooth_lighting;
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bool clouds_3d;
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bool opaque_water;
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bool mip_map;
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bool anisotropic_filter;
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bool bilinear_filter;
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bool trilinear_filter;
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int enable_shaders;
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bool preload_item_visuals;
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bool enable_particles;
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bool liquid_finite;
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std::string address;
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std::string port;
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std::string name;
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std::string password;
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// Server options
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bool creative_mode;
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bool enable_damage;
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bool enable_public;
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int selected_world;
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bool simple_singleplayer_mode;
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// Actions
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std::wstring create_world_name;
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std::string create_world_gameid;
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bool only_refresh;
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int selected_serverlist;
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std::vector<WorldSpec> worlds;
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std::vector<SubgameSpec> games;
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std::vector<ServerListSpec> servers;
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bool kill;
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//error handling
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std::string errormessage;
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MainMenuData():
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// Generic
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selected_tab(0),
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selected_game("minetest"),
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selected_game_name("Minetest"),
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// Client opts
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fancy_trees(false),
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smooth_lighting(false),
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// Server opts
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creative_mode(false),
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enable_damage(false),
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enable_public(false),
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selected_world(0),
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simple_singleplayer_mode(false),
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// Actions
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only_refresh(false),
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selected_serverlist(SERVERLIST_FAVORITES)
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errormessage("")
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{}
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};
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class GUIMainMenu : public GUIModalMenu
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{
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public:
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GUIMainMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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MainMenuData *data,
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IGameCallback *gamecallback);
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~GUIMainMenu();
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void removeChildren();
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// Remove and re-add (or reposition) stuff
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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void readInput(MainMenuData *dst);
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void acceptInput();
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bool getStatus()
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{ return m_accepted; }
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bool OnEvent(const SEvent& event);
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void createNewWorld(std::wstring name, std::string gameid);
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void deleteWorld(const std::vector<std::string> &paths);
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int getTab();
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void displayMessageMenu(std::wstring msg);
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private:
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MainMenuData *m_data;
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bool m_accepted;
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IGameCallback *m_gamecallback;
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gui::IGUIEnvironment* env;
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gui::IGUIElement* parent;
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s32 id;
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IMenuManager *menumgr;
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std::vector<int> m_world_indices;
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bool m_is_regenerating;
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v2s32 m_topleft_client;
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v2s32 m_size_client;
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v2s32 m_topleft_server;
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v2s32 m_size_server;
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void updateGuiServerList();
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void serverListOnSelected();
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ServerListSpec getServerListSpec(std::string address, std::string port);
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};
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#endif
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