1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

[CSM] Add basic HUD manipulation. (#6067)

* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
This commit is contained in:
red-001 2018-01-20 13:09:58 +00:00 committed by Loïc Blot
parent d45e5da8ca
commit 9649e47214
21 changed files with 1401 additions and 1109 deletions

View file

@ -32,44 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "scripting_server.h"
struct EnumString es_HudElementType[] =
{
{HUD_ELEM_IMAGE, "image"},
{HUD_ELEM_TEXT, "text"},
{HUD_ELEM_STATBAR, "statbar"},
{HUD_ELEM_INVENTORY, "inventory"},
{HUD_ELEM_WAYPOINT, "waypoint"},
{0, NULL},
};
struct EnumString es_HudElementStat[] =
{
{HUD_STAT_POS, "position"},
{HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
{HUD_STAT_NAME, "name"},
{HUD_STAT_SCALE, "scale"},
{HUD_STAT_TEXT, "text"},
{HUD_STAT_NUMBER, "number"},
{HUD_STAT_ITEM, "item"},
{HUD_STAT_DIR, "direction"},
{HUD_STAT_ALIGN, "alignment"},
{HUD_STAT_OFFSET, "offset"},
{HUD_STAT_WORLD_POS, "world_pos"},
{0, NULL},
};
struct EnumString es_HudBuiltinElement[] =
{
{HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
{HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
{HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
{HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"},
{0, NULL},
};
/*
ObjectRef
*/
@ -1345,48 +1307,7 @@ int ObjectRef::l_hud_add(lua_State *L)
return 0;
HudElement *elem = new HudElement;
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
es_HudElementType, HUD_ELEM_TEXT);
lua_getfield(L, 2, "position");
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "scale");
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "size");
elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
lua_pop(L, 1);
elem->name = getstringfield_default(L, 2, "name", "");
elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0);
elem->item = getintfield_default(L, 2, "item", 0);
elem->dir = getintfield_default(L, 2, "direction", 0);
// Deprecated, only for compatibility's sake
if (elem->dir == 0)
elem->dir = getintfield_default(L, 2, "dir", 0);
lua_getfield(L, 2, "alignment");
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "offset");
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "world_pos");
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
lua_pop(L, 1);
/* check for known deprecated element usage */
if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
log_deprecated(L,"Deprecated usage of statbar without size!");
}
read_hud_element(L, elem);
u32 id = getServer(L)->hudAdd(player, elem);
if (id == U32_MAX) {
@ -1433,61 +1354,8 @@ int ObjectRef::l_hud_change(lua_State *L)
if (!e)
return 0;
HudElementStat stat = HUD_STAT_NUMBER;
if (lua_isstring(L, 3)) {
int statint;
std::string statstr = lua_tostring(L, 3);
stat = string_to_enum(es_HudElementStat, statint, statstr) ?
(HudElementStat)statint : HUD_STAT_NUMBER;
}
void *value = NULL;
switch (stat) {
case HUD_STAT_POS:
e->pos = read_v2f(L, 4);
value = &e->pos;
break;
case HUD_STAT_NAME:
e->name = luaL_checkstring(L, 4);
value = &e->name;
break;
case HUD_STAT_SCALE:
e->scale = read_v2f(L, 4);
value = &e->scale;
break;
case HUD_STAT_TEXT:
e->text = luaL_checkstring(L, 4);
value = &e->text;
break;
case HUD_STAT_NUMBER:
e->number = luaL_checknumber(L, 4);
value = &e->number;
break;
case HUD_STAT_ITEM:
e->item = luaL_checknumber(L, 4);
value = &e->item;
break;
case HUD_STAT_DIR:
e->dir = luaL_checknumber(L, 4);
value = &e->dir;
break;
case HUD_STAT_ALIGN:
e->align = read_v2f(L, 4);
value = &e->align;
break;
case HUD_STAT_OFFSET:
e->offset = read_v2f(L, 4);
value = &e->offset;
break;
case HUD_STAT_WORLD_POS:
e->world_pos = read_v3f(L, 4);
value = &e->world_pos;
break;
case HUD_STAT_SIZE:
e->size = read_v2s32(L, 4);
value = &e->size;
break;
}
HudElementStat stat = read_hud_change(L, e, &value);
getServer(L)->hudChange(player, id, stat, value);
@ -1509,40 +1377,7 @@ int ObjectRef::l_hud_get(lua_State *L)
HudElement *e = player->getHud(id);
if (!e)
return 0;
lua_newtable(L);
lua_pushstring(L, es_HudElementType[(u8)e->type].str);
lua_setfield(L, -2, "type");
push_v2f(L, e->pos);
lua_setfield(L, -2, "position");
lua_pushstring(L, e->name.c_str());
lua_setfield(L, -2, "name");
push_v2f(L, e->scale);
lua_setfield(L, -2, "scale");
lua_pushstring(L, e->text.c_str());
lua_setfield(L, -2, "text");
lua_pushnumber(L, e->number);
lua_setfield(L, -2, "number");
lua_pushnumber(L, e->item);
lua_setfield(L, -2, "item");
lua_pushnumber(L, e->dir);
lua_setfield(L, -2, "direction");
// Deprecated, only for compatibility's sake
lua_pushnumber(L, e->dir);
lua_setfield(L, -2, "dir");
push_v3f(L, e->world_pos);
lua_setfield(L, -2, "world_pos");
push_hud_element(L, e);
return 1;
}