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[CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
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21 changed files with 1401 additions and 1109 deletions
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@ -39,6 +39,7 @@ extern "C" {
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#include "itemgroup.h"
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#include "itemdef.h"
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#include "c_types.h"
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#include "hud.h"
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namespace Json { class Value; }
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@ -181,4 +182,10 @@ void push_pointed_thing (lua_State *L, const PointedThing &
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void push_objectRef (lua_State *L, const u16 id);
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void read_hud_element (lua_State *L, HudElement *elem);
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void push_hud_element (lua_State *L, HudElement *elem);
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HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
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extern struct EnumString es_TileAnimationType[];
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