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[CSM] Add basic HUD manipulation. (#6067)

* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
This commit is contained in:
red-001 2018-01-20 13:09:58 +00:00 committed by Loïc Blot
parent d45e5da8ca
commit 9649e47214
21 changed files with 1401 additions and 1109 deletions

View file

@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
#include "hud.h"
#include "client/hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
@ -554,6 +554,10 @@ private:
// And relations to objects
std::unordered_map<int, u16> m_sounds_to_objects;
// HUD
// Mapping from server hud ids to internal hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;
// Privileges
std::unordered_set<std::string> m_privileges;