mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Revert "upright_sprite: Fix texture position for players"
This reverts commit d58801ab32
.
This commit is contained in:
parent
3d15a6774d
commit
957c59a678
1 changed files with 0 additions and 10 deletions
|
@ -835,11 +835,6 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
|
|||
video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0),
|
||||
};
|
||||
if (m_is_player) {
|
||||
// Move minimal Y position to 0 (feet position)
|
||||
for (size_t i = 0; i < 4; i++)
|
||||
vertices[i].Pos.Y += dy;
|
||||
}
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(vertices, 4, indices, 6);
|
||||
// Set material
|
||||
|
@ -859,11 +854,6 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
|
|||
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
|
||||
video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
|
||||
};
|
||||
if (m_is_player) {
|
||||
// Move minimal Y position to 0 (feet position)
|
||||
for (size_t i = 0; i < 4; i++)
|
||||
vertices[i].Pos.Y += dy;
|
||||
}
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(vertices, 4, indices, 6);
|
||||
// Set material
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue