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Add support for glObjectLabel to aid debugging
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9 changed files with 56 additions and 12 deletions
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@ -1065,6 +1065,10 @@ public:
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void irrGlCompressedTexSubImage2D(GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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GLenum format, GLsizei imageSize, const void *data);
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inline void irrGlObjectLabel(GLenum identifier, GLuint name, const char *label)
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{
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// unimplemented
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}
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// shader programming
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void extGlGenPrograms(GLsizei n, GLuint *programs);
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