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Add a MSVC / Windows compatible snprintf function (#7353)

Use sizeof where applicable for mt_snprintf
This commit is contained in:
nOOb3167 2018-07-22 21:56:06 +02:00 committed by SmallJoker
parent 9855651c06
commit 9537cfd3f8
13 changed files with 54 additions and 18 deletions

View file

@ -53,6 +53,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h" // Needed for determining pointing to nodes
#include "nodemetadata.h"
#include "particles.h"
#include "porting.h"
#include "profiler.h"
#include "quicktune_shortcutter.h"
#include "raycast.h"
@ -4028,7 +4029,7 @@ void Game::showPauseMenu()
char control_text_buf[600];
snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(),
porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
GET_KEY_NAME(keymap_forward),
GET_KEY_NAME(keymap_backward),
GET_KEY_NAME(keymap_left),