mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Modernize various files (src/k*, src/l*)
* range-based for loops * code style * C++ headers instead of C headers * Default operators
This commit is contained in:
parent
1d086aee7c
commit
951f1201c4
6 changed files with 25 additions and 32 deletions
|
@ -38,13 +38,9 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
|
|||
{
|
||||
}
|
||||
|
||||
LocalPlayer::~LocalPlayer()
|
||||
{
|
||||
}
|
||||
|
||||
static aabb3f getNodeBoundingBox(const std::vector<aabb3f> &nodeboxes)
|
||||
{
|
||||
if (nodeboxes.size() == 0)
|
||||
if (nodeboxes.empty())
|
||||
return aabb3f(0, 0, 0, 0, 0, 0);
|
||||
|
||||
aabb3f b_max;
|
||||
|
@ -103,8 +99,8 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
|
|||
m_sneak_ladder_detected = false;
|
||||
f32 min_distance_f = 100000.0 * BS;
|
||||
|
||||
for (s16 d = 0; d < 9; d++) {
|
||||
const v3s16 p = current_node + dir9_center[d];
|
||||
for (const auto &d : dir9_center) {
|
||||
const v3s16 p = current_node + d;
|
||||
const v3f pf = intToFloat(p, BS);
|
||||
const v2f diff(position.X - pf.X, position.Z - pf.Z);
|
||||
f32 distance_f = diff.getLength();
|
||||
|
@ -389,9 +385,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
|
||||
// Dont report if flying
|
||||
if(collision_info && !(g_settings->getBool("free_move") && fly_allowed)) {
|
||||
for(size_t i=0; i<result.collisions.size(); i++) {
|
||||
const CollisionInfo &info = result.collisions[i];
|
||||
collision_info->push_back(info);
|
||||
for (const auto &colinfo : result.collisions) {
|
||||
collision_info->push_back(colinfo);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -938,7 +933,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
|
||||
// The node to be sneaked on has to be walkable
|
||||
node = map->getNodeNoEx(p, &is_valid_position);
|
||||
if (!is_valid_position || nodemgr->get(node).walkable == false)
|
||||
if (!is_valid_position || !nodemgr->get(node).walkable)
|
||||
continue;
|
||||
// And the node above it has to be nonwalkable
|
||||
node = map->getNodeNoEx(p + v3s16(0, 1, 0), &is_valid_position);
|
||||
|
@ -965,9 +960,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
MapNode n = map->getNodeNoEx(m_sneak_node);
|
||||
std::vector<aabb3f> nodeboxes;
|
||||
n.getCollisionBoxes(nodemgr, &nodeboxes);
|
||||
for (std::vector<aabb3f>::iterator it = nodeboxes.begin();
|
||||
it != nodeboxes.end(); ++it) {
|
||||
aabb3f box = *it;
|
||||
for (const auto &box : nodeboxes) {
|
||||
if (box.MaxEdge.Y > cb_max)
|
||||
cb_max = box.MaxEdge.Y;
|
||||
}
|
||||
|
@ -994,8 +987,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
*/
|
||||
// Dont report if flying
|
||||
if (collision_info && !(g_settings->getBool("free_move") && fly_allowed)) {
|
||||
for (size_t i = 0; i < result.collisions.size(); i++) {
|
||||
const CollisionInfo &info = result.collisions[i];
|
||||
for (const auto &info : result.collisions) {
|
||||
collision_info->push_back(info);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue