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Revert 6587 - Optimize entity-entity collision (#7539)
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parent
334d8c31ee
commit
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13 changed files with 80 additions and 634 deletions
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@ -1,4 +1,3 @@
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set(server_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobjectmap.cpp
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PARENT_SCOPE)
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@ -1,215 +0,0 @@
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/*
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Minetest
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Copyright (C) 2018 numZero, Lobachevsky Vitaly <numzer0@yandex.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "serveractiveobjectmap.h"
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#include <cmath>
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#include "constants.h"
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#include "log.h"
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#include "serverobject.h"
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static constexpr float granularity = 16.0 * BS;
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static v3s16 getChunkPos(const v3f &pos)
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{
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return v3s16(
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std::floor(pos.X / granularity),
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std::floor(pos.Y / granularity),
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std::floor(pos.Z / granularity));
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}
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static aabb3s16 calcBox(const aabb3f &cb)
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{
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return { getChunkPos(cb.MinEdge), getChunkPos(cb.MaxEdge) };
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}
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void ServerActiveObjectMap::addObject(ServerActiveObject *object)
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{
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aabb3f cb;
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Wrapper w;
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u16 id = object->getId();
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if (!isFreeId(id))
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throw std::logic_error("ServerActiveObjectMap::addObject: "
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"object ID in use: " + std::to_string(id));
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w.object = object;
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w.has_box = w.object->getCollisionBox(&cb);
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w.pos = getChunkPos(w.object->getBasePosition());
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if (w.has_box) {
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w.box = calcBox(cb);
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addObjectRefs(id, w.box);
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}
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addObjectRef(id, w.pos);
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objects.emplace(id, w);
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}
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ServerActiveObject *ServerActiveObjectMap::removeObject(u16 id)
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{
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auto pw = objects.find(id);
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if (pw == objects.end())
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return nullptr; // silently ignore non-existent object
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Wrapper w = pw->second;
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if (w.has_box)
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removeObjectRefs(id, w.box);
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removeObjectRef(id, w.pos);
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objects.erase(pw);
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return w.object;
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}
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void ServerActiveObjectMap::removeObject(ServerActiveObject *object)
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{
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removeObject(object->getId());
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}
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void ServerActiveObjectMap::updateObject(u16 id)
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{
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auto pw = objects.find(id);
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if (pw == objects.end()) {
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warningstream << "Trying to update non-existent object: " << id
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<< std::endl;
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return;
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}
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Wrapper &w = pw->second;
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v3s16 pos = getChunkPos(w.object->getBasePosition());
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aabb3f cb;
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aabb3s16 box;
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bool has_box = w.object->getCollisionBox(&cb);
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if (has_box)
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box = calcBox(cb);
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if (w.has_box && has_box && w.box == box && pos == w.pos)
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return;
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if (w.has_box)
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removeObjectRefs(id, w.box);
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removeObjectRef(id, w.pos);
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w.box = box;
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w.has_box = has_box;
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if (w.has_box)
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addObjectRefs(id, w.box);
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addObjectRef(id, w.pos);
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}
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void ServerActiveObjectMap::updateObject(ServerActiveObject *object)
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{
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updateObject(object->getId());
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}
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ServerActiveObject *ServerActiveObjectMap::getObject(u16 id) const
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{
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auto pw = objects.find(id);
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if (pw == objects.end())
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return nullptr;
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return pw->second.object;
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}
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std::vector<u16> ServerActiveObjectMap::getObjectsInsideRadius(v3f pos, float radius)
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{
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std::vector<u16> result;
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auto nearby = getObjectsNearBox(calcBox({pos - radius, pos + radius}));
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for (auto &id : nearby) {
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ServerActiveObject *obj = getObject(id);
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v3f objectpos = obj->getBasePosition();
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if (objectpos.getDistanceFrom(pos) > radius)
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continue;
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result.push_back(id);
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}
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return result;
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}
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std::vector<u16> ServerActiveObjectMap::getObjectsTouchingBox(const aabb3f &box)
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{
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std::vector<u16> result;
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auto nearby = getObjectsNearBox(calcBox(box));
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for (auto &id : nearby) {
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ServerActiveObject *obj = getObject(id);
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aabb3f cb;
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if (!obj->getCollisionBox(&cb))
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continue;
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if (!box.intersectsWithBox(cb))
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continue;
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result.push_back(id);
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}
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return result;
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}
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std::unordered_set<u16> ServerActiveObjectMap::getObjectsNearBox(const aabb3s16 &box)
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{
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std::unordered_set<u16> result;
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v3s16 p;
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for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++)
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for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++)
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for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++) {
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auto bounds = refmap.equal_range(p);
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for (auto iter = bounds.first; iter != bounds.second; ++iter)
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result.insert(iter->second);
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}
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return result;
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}
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void ServerActiveObjectMap::addObjectRef(u16 id, v3s16 pos)
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{
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refmap.emplace(pos, id);
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}
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void ServerActiveObjectMap::removeObjectRef(u16 id, v3s16 pos)
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{
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auto bounds = refmap.equal_range(pos);
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for (auto iter = bounds.first; iter != bounds.second;) {
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if (iter->second == id)
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iter = refmap.erase(iter);
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else
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++iter;
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}
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}
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void ServerActiveObjectMap::addObjectRefs(u16 id, const aabb3s16 &box)
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{
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v3s16 p;
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for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++)
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for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++)
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for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++)
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addObjectRef(id, p);
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}
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void ServerActiveObjectMap::removeObjectRefs(u16 id, const aabb3s16 &box)
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{
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v3s16 p;
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for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++)
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for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++)
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for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++)
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removeObjectRef(id, p);
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}
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bool ServerActiveObjectMap::isFreeId(u16 id)
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{
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if (id == 0)
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return false;
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return objects.find(id) == objects.end();
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}
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u16 ServerActiveObjectMap::getFreeId()
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{
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// try to reuse id's as late as possible
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static u16 last_used_id = 0;
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u16 startid = last_used_id;
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for (;;) {
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last_used_id++;
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if (isFreeId(last_used_id))
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return last_used_id;
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if (last_used_id == startid) // wrapped around
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return 0;
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}
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}
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@ -1,143 +0,0 @@
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/*
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Minetest
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Copyright (C) 2018 numZero, Lobachevsky Vitaly <numzer0@yandex.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <unordered_set>
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#include <unordered_map>
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#include <vector>
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#include "irr_v3d.h"
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#include "irr_aabb3d.h"
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class ServerActiveObject;
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/*!
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* The class to speed up collision tests.
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*
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* @note It stores any objects but only those that has valid collision box
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* (`physical` Lua entities) are actually processed.
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* @note It uses world coordinate units, i.e. node size is always BS.
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*/
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struct ServerActiveObjectMap
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{
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struct Wrapper
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{
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ServerActiveObject *object;
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aabb3s16 box;
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v3s16 pos;
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bool has_box;
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};
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/*!
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* Adds object to the map. It must have valid ID.
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*
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* If an object with the same ID already exists in the map,
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* std::logic_error is thrown.
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*/
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void addObject(ServerActiveObject *object);
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/*!
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* Removes object from the map. The pointer must be valid.
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* See `removeObject(u16)` for details.
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*/
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void removeObject(ServerActiveObject *object);
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/*!
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* Removes object from the map.
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*
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* If the object is not found, the call is ignored.
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* The function never throws, unless the underlying container throws.
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*/
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ServerActiveObject *removeObject(u16 id);
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/*!
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* Updates object metadata stored in the map.
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* See `updateObject(u16)` for details.
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*/
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void updateObject(ServerActiveObject *object);
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/*!
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* Updates object metadata stored in the map.
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*
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* The metadata includes (approximate) absolute collision box and
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* its existence (`physical` property for Lua entities).
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* This function must be called after each change of these properties,
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* including each object movement.
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*/
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void updateObject(u16 id);
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/*!
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* Returns the object with given ID, if any.
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* Returns NULL otherwise.
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*/
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ServerActiveObject *getObject(u16 id) const;
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/*!
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* Checks if the given ID is free and valid (i.e. non-zero).
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*/
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bool isFreeId(u16 id);
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/*!
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* Returns a free ID, if any. Returns 0 in the case of failure.
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*
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* @note This function doesn't reserve the ID; it remains free until
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* an object with that ID is added.
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* @note This function tries to reclaim freed IDs as late as possible.
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* However, there is no guarantee.
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*/
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u16 getFreeId();
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/*!
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* Returns a list of objects whose base position is at distance less
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* than @p radius from @p pos.
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*
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* @note Due to inexact nature of floating-point computations, it is
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* undefined whether an object lying exactly at the boundary is included
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* in the list or not.
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*/
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std::vector<u16> getObjectsInsideRadius(v3f pos, float radius);
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/*!
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* Returns a list of objects whose collision box intersects with @p box
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*
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* @note Due to inexact nature of floating-point computations, it is
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* undefined whether an object lying exactly at the boundary is included
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* in the list or not.
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*/
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std::vector<u16> getObjectsTouchingBox(const aabb3f &box);
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/*!
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* Returns count of objects in the map.
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*/
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std::size_t size() const { return objects.size(); }
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/*!
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* Returns reference to the underlying container.
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*/
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const std::unordered_map<u16, Wrapper> &getObjects() const { return objects; }
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private:
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void addObjectRef(u16 id, v3s16 pos);
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void removeObjectRef(u16 id, v3s16 pos);
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void addObjectRefs(u16 id, const aabb3s16 &box);
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void removeObjectRefs(u16 id, const aabb3s16 &box);
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std::unordered_set<u16> getObjectsNearBox(const aabb3s16 &box);
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std::unordered_map<u16, Wrapper> objects;
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std::unordered_multimap<v3s16, u16> refmap;
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};
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