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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)

* Irrlicht cleanup: cleanup various object to use RenderingEngine

* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver & scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
This commit is contained in:
Loïc Blot 2017-07-02 20:29:58 +02:00 committed by GitHub
parent 51104d9cd4
commit 94c294bfdc
13 changed files with 37 additions and 52 deletions

View file

@ -74,8 +74,7 @@ struct ItemMesh
class WieldMeshSceneNode : public scene::ISceneNode
{
public:
WieldMeshSceneNode(scene::ISceneNode *parent, scene::ISceneManager *mgr,
s32 id = -1, bool lighting = false);
WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1, bool lighting = false);
virtual ~WieldMeshSceneNode();
void setCube(const ContentFeatures &f, v3f wield_scale);