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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
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13 changed files with 37 additions and 52 deletions
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@ -74,8 +74,7 @@ struct ItemMesh
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class WieldMeshSceneNode : public scene::ISceneNode
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{
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public:
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WieldMeshSceneNode(scene::ISceneNode *parent, scene::ISceneManager *mgr,
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s32 id = -1, bool lighting = false);
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WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1, bool lighting = false);
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virtual ~WieldMeshSceneNode();
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void setCube(const ContentFeatures &f, v3f wield_scale);
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