mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
This commit is contained in:
parent
51104d9cd4
commit
94c294bfdc
13 changed files with 37 additions and 52 deletions
|
@ -192,13 +192,8 @@ private:
|
|||
ExtrusionMeshCache *g_extrusion_mesh_cache = NULL;
|
||||
|
||||
|
||||
WieldMeshSceneNode::WieldMeshSceneNode(
|
||||
scene::ISceneNode *parent,
|
||||
scene::ISceneManager *mgr,
|
||||
s32 id,
|
||||
bool lighting
|
||||
):
|
||||
scene::ISceneNode(parent, mgr, id),
|
||||
WieldMeshSceneNode::WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id, bool lighting):
|
||||
scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
|
||||
m_material_type(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF),
|
||||
m_lighting(lighting)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue