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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)

* Irrlicht cleanup: cleanup various object to use RenderingEngine

* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver & scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
This commit is contained in:
Loïc Blot 2017-07-02 20:29:58 +02:00 committed by GitHub
parent 51104d9cd4
commit 94c294bfdc
13 changed files with 37 additions and 52 deletions

View file

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SERVER
#include "client/tile.h"
#include "shader.h"
#include <IMeshManipulator.h>
class Client;
#endif
#include "itemgroup.h"