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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
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13 changed files with 37 additions and 52 deletions
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@ -120,8 +120,7 @@ public:
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std::string hotbar_selected_image = "";
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bool use_hotbar_selected_image = false;
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Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
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gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
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Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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Inventory *inventory);
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~Hud();
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