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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
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51104d9cd4
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13 changed files with 37 additions and 52 deletions
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@ -40,12 +40,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "touchscreengui.h"
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#endif
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Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
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Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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Inventory *inventory)
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{
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this->driver = driver;
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this->smgr = smgr;
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driver = RenderingEngine::get_video_driver();
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this->guienv = guienv;
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this->client = client;
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this->player = player;
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@ -339,7 +337,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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v3f p_pos = player->getPosition() / BS;
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v3f w_pos = e->world_pos * BS;
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float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
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scene::ICameraSceneNode* camera = smgr->getActiveCamera();
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scene::ICameraSceneNode* camera =
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RenderingEngine::get_scene_manager()->getActiveCamera();
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w_pos -= intToFloat(camera_offset, BS);
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core::matrix4 trans = camera->getProjectionMatrix();
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trans *= camera->getViewMatrix();
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