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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)

* Irrlicht cleanup: cleanup various object to use RenderingEngine

* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver & scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
This commit is contained in:
Loïc Blot 2017-07-02 20:29:58 +02:00 committed by GitHub
parent 51104d9cd4
commit 94c294bfdc
13 changed files with 37 additions and 52 deletions

View file

@ -1914,7 +1914,7 @@ bool Game::createClient(const std::string &playername,
/* Camera
*/
camera = new Camera(smgr, *draw_control, client);
camera = new Camera(*draw_control, client);
if (!camera || !camera->successfullyCreated(*error_message))
return false;
client->setCamera(camera);
@ -1971,7 +1971,7 @@ bool Game::createClient(const std::string &playername,
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
hud = new Hud(guienv, client, player, local_inventory);
if (!hud) {
*error_message = "Memory error: could not create HUD";