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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
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51104d9cd4
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13 changed files with 37 additions and 52 deletions
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@ -1914,7 +1914,7 @@ bool Game::createClient(const std::string &playername,
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/* Camera
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*/
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camera = new Camera(smgr, *draw_control, client);
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camera = new Camera(*draw_control, client);
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if (!camera || !camera->successfullyCreated(*error_message))
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return false;
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client->setCamera(camera);
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@ -1971,7 +1971,7 @@ bool Game::createClient(const std::string &playername,
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player->hurt_tilt_timer = 0;
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player->hurt_tilt_strength = 0;
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hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
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hud = new Hud(guienv, client, player, local_inventory);
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if (!hud) {
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*error_message = "Memory error: could not create HUD";
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