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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
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13 changed files with 37 additions and 52 deletions
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@ -168,7 +168,7 @@ public:
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void removeFromScene(bool permanent);
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
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void addToScene(ITextureSource *tsrc);
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inline void expireVisuals()
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{
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