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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
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13 changed files with 37 additions and 52 deletions
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@ -23,9 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes.h"
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#include "irr_v3d.h"
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#include <ITexture.h>
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#include <IrrlichtDevice.h>
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#include <string>
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#include <vector>
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#include <SMaterial.h>
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#include "util/numeric.h"
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class IGameDef;
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