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(se)SerializeString: Include max length in the name

This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
This commit is contained in:
SmallJoker 2020-09-20 13:12:55 +02:00 committed by Loïc Blot
parent ca5c2dbefa
commit 947466ab28
23 changed files with 168 additions and 223 deletions

View file

@ -109,7 +109,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
// Protocol >= 15
writeU8(os, 1); // version
os << serializeString(m_player->getName()); // name
os << serializeString16(m_player->getName()); // name
writeU8(os, 1); // is_player
writeS16(os, getId()); // id
writeV3F32(os, m_base_position);
@ -117,22 +117,22 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
writeU16(os, getHP());
std::ostringstream msg_os(std::ios::binary);
msg_os << serializeLongString(getPropertyPacket()); // message 1
msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
msg_os << serializeString32(getPropertyPacket()); // message 1
msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
msg_os << serializeLongString(generateUpdateBonePositionCommand(
msg_os << serializeString32(generateUpdateBonePositionCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
}
msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4
msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5
int message_count = 5 + m_bone_position.size();
for (const auto &id : getAttachmentChildIds()) {
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
message_count++;
msg_os << serializeLongString(obj->generateUpdateInfantCommand(
msg_os << serializeString32(obj->generateUpdateInfantCommand(
id, protocol_version));
}
}