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(se)SerializeString: Include max length in the name

This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
This commit is contained in:
SmallJoker 2020-09-20 13:12:55 +02:00 committed by Loïc Blot
parent ca5c2dbefa
commit 947466ab28
23 changed files with 168 additions and 223 deletions

View file

@ -42,8 +42,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d
u8 version2 = 0;
u8 version = readU8(is);
name = deSerializeString(is);
state = deSerializeLongString(is);
name = deSerializeString16(is);
state = deSerializeString32(is);
if (version < 1)
break;
@ -225,7 +225,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
// PROTOCOL_VERSION >= 37
writeU8(os, 1); // version
os << serializeString(""); // name
os << serializeString16(""); // name
writeU8(os, 0); // is_player
writeU16(os, getId()); //id
writeV3F32(os, m_base_position);
@ -233,26 +233,26 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
writeU16(os, m_hp);
std::ostringstream msg_os(std::ios::binary);
msg_os << serializeLongString(getPropertyPacket()); // message 1
msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
msg_os << serializeString32(getPropertyPacket()); // message 1
msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
msg_os << serializeLongString(generateUpdateBonePositionCommand(
msg_os << serializeString32(generateUpdateBonePositionCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
}
msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4
int message_count = 4 + m_bone_position.size();
for (const auto &id : getAttachmentChildIds()) {
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
message_count++;
msg_os << serializeLongString(obj->generateUpdateInfantCommand(
msg_os << serializeString32(obj->generateUpdateInfantCommand(
id, protocol_version));
}
}
msg_os << serializeLongString(generateSetTextureModCommand());
msg_os << serializeString32(generateSetTextureModCommand());
message_count++;
writeU8(os, message_count);
@ -270,14 +270,14 @@ void LuaEntitySAO::getStaticData(std::string *result) const
// version must be 1 to keep backwards-compatibility. See version2
writeU8(os, 1);
// name
os<<serializeString(m_init_name);
os<<serializeString16(m_init_name);
// state
if(m_registered){
std::string state = m_env->getScriptIface()->
luaentity_GetStaticdata(m_id);
os<<serializeLongString(state);
os<<serializeString32(state);
} else {
os<<serializeLongString(m_init_state);
os<<serializeString32(m_init_state);
}
writeU16(os, m_hp);
writeV3F1000(os, m_velocity);
@ -436,7 +436,7 @@ std::string LuaEntitySAO::generateSetTextureModCommand() const
// command
writeU8(os, AO_CMD_SET_TEXTURE_MOD);
// parameters
os << serializeString(m_current_texture_modifier);
os << serializeString16(m_current_texture_modifier);
return os.str();
}