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set_sky improvements, set_sun, set_moon and set_stars

This commit is contained in:
Jordach 2019-08-21 21:47:45 +01:00 committed by sfan5
parent 580e7e8eb9
commit 946c03c69b
19 changed files with 1525 additions and 400 deletions

View file

@ -324,12 +324,33 @@ private:
// hud_get_hotbar_selected_image(self)
static int l_hud_get_hotbar_selected_image(lua_State *L);
// set_sky(self, bgcolor, type, list, clouds = true)
// set_sky({base_color=, type=, textures=, clouds=, sky_colors={}})
static int l_set_sky(lua_State *L);
// get_sky(self)
static int l_get_sky(lua_State *L);
// get_sky_color(self)
static int l_get_sky_color(lua_State* L);
// set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
static int l_set_sun(lua_State *L);
// get_sun(self)
static int l_get_sun(lua_State *L);
// set_moon(self, {visible, texture=, tonemap=, rotation, scale=})
static int l_set_moon(lua_State *L);
// get_moon(self)
static int l_get_moon(lua_State *L);
// set_stars(self, {visible, count=, starcolor=, rotation, scale=})
static int l_set_stars(lua_State *L);
// get_stars(self)
static int l_get_stars(lua_State *L);
// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
static int l_set_clouds(lua_State *L);