mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
set_sky improvements, set_sun, set_moon and set_stars
This commit is contained in:
parent
580e7e8eb9
commit
946c03c69b
19 changed files with 1525 additions and 400 deletions
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@ -1708,42 +1708,157 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
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return 1;
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}
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// set_sky(self, bgcolor, type, list, clouds = true)
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// set_sky(self, {base_color=, type=, textures=, clouds=, sky_colors={}})
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int ObjectRef::l_set_sky(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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if (!player)
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return 0;
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video::SColor bgcolor(255,255,255,255);
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read_color(L, 2, &bgcolor);
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bool is_colorspec = is_color_table(L, 2);
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std::string type = luaL_checkstring(L, 3);
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SkyboxParams skybox_params = player->getSkyParams();
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if (lua_istable(L, 2) && !is_colorspec) {
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lua_getfield(L, 2, "base_color");
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if (!lua_isnil(L, -1))
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read_color(L, -1, &skybox_params.bgcolor);
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lua_pop(L, 1);
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std::vector<std::string> params;
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if (lua_istable(L, 4)) {
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lua_pushnil(L);
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while (lua_next(L, 4) != 0) {
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// key at index -2 and value at index -1
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if (lua_isstring(L, -1))
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params.emplace_back(readParam<std::string>(L, -1));
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else
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params.emplace_back("");
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// removes value, keeps key for next iteration
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lua_getfield(L, 2, "type");
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if (!lua_isnil(L, -1))
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skybox_params.type = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 2, "textures");
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skybox_params.textures.clear();
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if (lua_istable(L, -1) && skybox_params.type == "skybox") {
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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// Key is at index -2 and value at index -1
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skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
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// Removes the value, but keeps the key for iteration
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lua_pop(L, 1);
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}
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}
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lua_pop(L, 1);
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/*
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We want to avoid crashes, so we're checking even if we're not using them.
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However, we want to ensure that the skybox can be set to nil when
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using "regular" or "plain" skybox modes as textures aren't needed.
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*/
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if (skybox_params.textures.size() != 6 && skybox_params.textures.size() > 0)
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throw LuaError("Skybox expects 6 textures!");
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skybox_params.clouds = getboolfield_default(L, 2,
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"clouds", skybox_params.clouds);
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lua_getfield(L, 2, "sky_color");
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if (lua_istable(L, -1)) {
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lua_getfield(L, -1, "day_sky");
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read_color(L, -1, &skybox_params.sky_color.day_sky);
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lua_pop(L, 1);
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lua_getfield(L, -1, "day_horizon");
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read_color(L, -1, &skybox_params.sky_color.day_horizon);
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lua_pop(L, 1);
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lua_getfield(L, -1, "dawn_sky");
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read_color(L, -1, &skybox_params.sky_color.dawn_sky);
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lua_pop(L, 1);
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lua_getfield(L, -1, "dawn_horizon");
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read_color(L, -1, &skybox_params.sky_color.dawn_horizon);
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lua_pop(L, 1);
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lua_getfield(L, -1, "night_sky");
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read_color(L, -1, &skybox_params.sky_color.night_sky);
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lua_pop(L, 1);
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lua_getfield(L, -1, "night_horizon");
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read_color(L, -1, &skybox_params.sky_color.night_horizon);
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lua_pop(L, 1);
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lua_getfield(L, -1, "indoors");
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read_color(L, -1, &skybox_params.sky_color.indoors);
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lua_pop(L, 1);
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// Prevent flickering clouds at dawn/dusk:
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skybox_params.sun_tint = video::SColor(255, 255, 255, 255);
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lua_getfield(L, -1, "fog_sun_tint");
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read_color(L, -1, &skybox_params.sun_tint);
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lua_pop(L, 1);
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skybox_params.moon_tint = video::SColor(255, 255, 255, 255);
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lua_getfield(L, -1, "fog_moon_tint");
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read_color(L, -1, &skybox_params.moon_tint);
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lua_pop(L, 1);
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lua_getfield(L, -1, "fog_tint_type");
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if (!lua_isnil(L, -1))
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skybox_params.tint_type = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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// Because we need to leave the "sky_color" table.
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lua_pop(L, 1);
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}
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} else {
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// Handle old set_sky calls, and log deprecated:
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log_deprecated(L, "Deprecated call to set_sky, please check lua_api.txt");
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// Fix sun, moon and stars showing when classic textured skyboxes are used
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SunParams sun_params = player->getSunParams();
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MoonParams moon_params = player->getMoonParams();
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StarParams star_params = player->getStarParams();
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// Prevent erroneous background colors
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skybox_params.bgcolor = video::SColor(255, 255, 255, 255);
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read_color(L, 2, &skybox_params.bgcolor);
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skybox_params.type = luaL_checkstring(L, 3);
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// Preserve old behaviour of the sun, moon and stars
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// when using the old set_sky call.
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if (skybox_params.type == "regular") {
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sun_params.visible = true;
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sun_params.sunrise_visible = true;
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moon_params.visible = true;
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star_params.visible = true;
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} else {
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sun_params.visible = false;
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sun_params.sunrise_visible = false;
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moon_params.visible = false;
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star_params.visible = false;
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}
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skybox_params.textures.clear();
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if (lua_istable(L, 4)) {
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lua_pushnil(L);
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while (lua_next(L, 4) != 0) {
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// Key at index -2, and value at index -1
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if (lua_isstring(L, -1))
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skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
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else
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skybox_params.textures.emplace_back("");
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// Remove the value, keep the key for the next iteration
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lua_pop(L, 1);
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}
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}
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if (skybox_params.type == "skybox" && skybox_params.textures.size() != 6)
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throw LuaError("Skybox expects 6 textures.");
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skybox_params.clouds = true;
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if (lua_isboolean(L, 5))
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skybox_params.clouds = readParam<bool>(L, 5);
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getServer(L)->setSun(player, sun_params);
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getServer(L)->setMoon(player, moon_params);
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getServer(L)->setStars(player, star_params);
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}
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if (type == "skybox" && params.size() != 6)
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throw LuaError("skybox expects 6 textures");
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bool clouds = true;
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if (lua_isboolean(L, 5))
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clouds = readParam<bool>(L, 5);
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getServer(L)->setSky(player, bgcolor, type, params, clouds);
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getServer(L)->setSky(player, skybox_params);
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lua_pushboolean(L, true);
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return 1;
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}
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@ -1754,28 +1869,226 @@ int ObjectRef::l_get_sky(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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if (!player)
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return 0;
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video::SColor bgcolor(255, 255, 255, 255);
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std::string type;
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std::vector<std::string> params;
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bool clouds;
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SkyboxParams skybox_params;
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skybox_params = player->getSkyParams();
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player->getSky(&bgcolor, &type, ¶ms, &clouds);
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type = type.empty() ? "regular" : type;
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push_ARGB8(L, skybox_params.bgcolor);
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lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
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push_ARGB8(L, bgcolor);
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lua_pushlstring(L, type.c_str(), type.size());
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lua_newtable(L);
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s16 i = 1;
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for (const std::string ¶m : params) {
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lua_pushlstring(L, param.c_str(), param.size());
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for (const std::string& texture : skybox_params.textures) {
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lua_pushlstring(L, texture.c_str(), texture.size());
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lua_rawseti(L, -2, i++);
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}
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lua_pushboolean(L, clouds);
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lua_pushboolean(L, skybox_params.clouds);
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return 4;
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}
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// get_sky_color(self)
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int ObjectRef::l_get_sky_color(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (!player)
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return 0;
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const SkyboxParams& skybox_params = player->getSkyParams();
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lua_newtable(L);
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if (skybox_params.type == "regular") {
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push_ARGB8(L, skybox_params.sky_color.day_sky);
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lua_setfield(L, -2, "day_sky");
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push_ARGB8(L, skybox_params.sky_color.day_horizon);
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lua_setfield(L, -2, "day_horizon");
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push_ARGB8(L, skybox_params.sky_color.dawn_sky);
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lua_setfield(L, -2, "dawn_sky");
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push_ARGB8(L, skybox_params.sky_color.dawn_horizon);
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lua_setfield(L, -2, "dawn_horizon");
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push_ARGB8(L, skybox_params.sky_color.night_sky);
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lua_setfield(L, -2, "night_sky");
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push_ARGB8(L, skybox_params.sky_color.night_horizon);
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lua_setfield(L, -2, "night_horizon");
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push_ARGB8(L, skybox_params.sky_color.indoors);
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lua_setfield(L, -2, "indoors");
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}
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push_ARGB8(L, skybox_params.sun_tint);
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lua_setfield(L, -2, "sun_tint");
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push_ARGB8(L, skybox_params.moon_tint);
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lua_setfield(L, -2, "moon_tint");
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lua_pushstring(L, skybox_params.tint_type.c_str());
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lua_setfield(L, -2, "tint_type");
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return 1;
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}
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// set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
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int ObjectRef::l_set_sun(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (!player)
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return 0;
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if (!lua_istable(L, 2))
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return 0;
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SunParams sun_params = player->getSunParams();
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sun_params.visible = getboolfield_default(L, 2,
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"visible", sun_params.visible);
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sun_params.texture = getstringfield_default(L, 2,
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"texture", sun_params.texture);
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sun_params.tonemap = getstringfield_default(L, 2,
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"tonemap", sun_params.tonemap);
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sun_params.sunrise = getstringfield_default(L, 2,
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"sunrise", sun_params.sunrise);
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sun_params.sunrise_visible = getboolfield_default(L, 2,
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"sunrise_visible", sun_params.sunrise_visible);
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sun_params.scale = getfloatfield_default(L, 2,
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"scale", sun_params.scale);
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getServer(L)->setSun(player, sun_params);
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lua_pushboolean(L, true);
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return 1;
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}
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//get_sun(self)
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int ObjectRef::l_get_sun(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (!player)
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return 0;
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const SunParams &sun_params = player->getSunParams();
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lua_newtable(L);
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lua_pushboolean(L, sun_params.visible);
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lua_setfield(L, -2, "visible");
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lua_pushstring(L, sun_params.texture.c_str());
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lua_setfield(L, -2, "texture");
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lua_pushstring(L, sun_params.tonemap.c_str());
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lua_setfield(L, -2, "tonemap");
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lua_pushstring(L, sun_params.sunrise.c_str());
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lua_setfield(L, -2, "sunrise");
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lua_pushboolean(L, sun_params.sunrise_visible);
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lua_setfield(L, -2, "sunrise_visible");
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lua_pushnumber(L, sun_params.scale);
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lua_setfield(L, -2, "scale");
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return 1;
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}
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// set_moon(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
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int ObjectRef::l_set_moon(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (!player)
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return 0;
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if (!lua_istable(L, 2))
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return 0;
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MoonParams moon_params = player->getMoonParams();
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moon_params.visible = getboolfield_default(L, 2,
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"visible", moon_params.visible);
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moon_params.texture = getstringfield_default(L, 2,
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"texture", moon_params.texture);
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moon_params.tonemap = getstringfield_default(L, 2,
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"tonemap", moon_params.tonemap);
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moon_params.scale = getfloatfield_default(L, 2,
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"scale", moon_params.scale);
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getServer(L)->setMoon(player, moon_params);
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lua_pushboolean(L, true);
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return 1;
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}
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// get_moon(self)
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int ObjectRef::l_get_moon(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (!player)
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return 0;
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const MoonParams &moon_params = player->getMoonParams();
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lua_newtable(L);
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lua_pushboolean(L, moon_params.visible);
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lua_setfield(L, -2, "visible");
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lua_pushstring(L, moon_params.texture.c_str());
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lua_setfield(L, -2, "texture");
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lua_pushstring(L, moon_params.tonemap.c_str());
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lua_setfield(L, -2, "tonemap");
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lua_pushnumber(L, moon_params.scale);
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lua_setfield(L, -2, "scale");
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return 1;
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}
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// set_stars(self, {visible, count=, starcolor=, rotation=, scale=})
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int ObjectRef::l_set_stars(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (!player)
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return 0;
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if (!lua_istable(L, 2))
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return 0;
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StarParams star_params = player->getStarParams();
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star_params.visible = getboolfield_default(L, 2,
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"visible", star_params.visible);
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star_params.count = getintfield_default(L, 2,
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"count", star_params.count);
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lua_getfield(L, 2, "star_color");
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if (!lua_isnil(L, -1))
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read_color(L, -1, &star_params.starcolor);
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lua_pop(L, 1);
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star_params.scale = getfloatfield_default(L, 2,
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"size", star_params.scale);
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getServer(L)->setStars(player, star_params);
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lua_pushboolean(L, true);
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return 1;
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}
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// get_stars(self)
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int ObjectRef::l_get_stars(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (!player)
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return 0;
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const StarParams &star_params = player->getStarParams();
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lua_newtable(L);
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lua_pushboolean(L, star_params.visible);
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lua_setfield(L, -2, "visible");
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lua_pushnumber(L, star_params.count);
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lua_setfield(L, -2, "count");
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push_ARGB8(L, star_params.starcolor);
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lua_setfield(L, -2, "star_color");
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lua_pushnumber(L, star_params.scale);
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lua_setfield(L, -2, "scale");
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return 1;
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}
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// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
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int ObjectRef::l_set_clouds(lua_State *L)
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{
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@ -2032,6 +2345,13 @@ luaL_Reg ObjectRef::methods[] = {
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luamethod(ObjectRef, hud_get_hotbar_selected_image),
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luamethod(ObjectRef, set_sky),
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luamethod(ObjectRef, get_sky),
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luamethod(ObjectRef, get_sky_color),
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luamethod(ObjectRef, set_sun),
|
||||
luamethod(ObjectRef, get_sun),
|
||||
luamethod(ObjectRef, set_moon),
|
||||
luamethod(ObjectRef, get_moon),
|
||||
luamethod(ObjectRef, set_stars),
|
||||
luamethod(ObjectRef, get_stars),
|
||||
luamethod(ObjectRef, set_clouds),
|
||||
luamethod(ObjectRef, get_clouds),
|
||||
luamethod(ObjectRef, override_day_night_ratio),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue