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set_sky improvements, set_sun, set_moon and set_stars
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19 changed files with 1525 additions and 400 deletions
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@ -21,11 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <array>
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#include "camera.h"
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#include "irrlichttypes_extrabloated.h"
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#include "skyparams.h"
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#pragma once
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#define SKY_MATERIAL_COUNT 5
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#define SKY_STAR_COUNT 1000
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#define SKY_MATERIAL_COUNT 12
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class ITextureSource;
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@ -45,8 +45,6 @@ public:
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// Used by Irrlicht for optimizing rendering
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virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
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// Used by Irrlicht for optimizing rendering
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virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
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void update(float m_time_of_day, float time_brightness, float direct_brightness,
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@ -64,6 +62,23 @@ public:
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return m_visible ? m_skycolor : m_fallback_bg_color;
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}
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void setSunVisible(bool sun_visible) { m_sun_params.visible = sun_visible; }
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void setSunTexture(std::string sun_texture,
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std::string sun_tonemap, ITextureSource *tsrc);
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void setSunScale(f32 sun_scale) { m_sun_params.scale = sun_scale; }
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void setSunriseVisible(bool glow_visible) { m_sun_params.sunrise_visible = glow_visible; }
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void setSunriseTexture(std::string sunglow_texture, ITextureSource* tsrc);
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void setMoonVisible(bool moon_visible) { m_moon_params.visible = moon_visible; }
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void setMoonTexture(std::string moon_texture,
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std::string moon_tonemap, ITextureSource *tsrc);
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void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; }
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void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; }
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void setStarCount(u16 star_count, bool force_update);
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void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; }
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void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; }
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bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; }
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const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
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@ -79,12 +94,16 @@ public:
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m_bgcolor = bgcolor;
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m_skycolor = skycolor;
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}
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void setBodiesVisible(bool visible) { m_bodies_visible = visible; }
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void setSkyColors(const SkyboxParams sky);
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void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
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std::string use_sun_tint);
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void setInClouds(bool clouds) { m_in_clouds = clouds; }
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void clearSkyboxTextures() { m_sky_params.textures.clear(); }
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void addTextureToSkybox(std::string texture, int material_id,
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ITextureSource *tsrc);
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private:
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aabb3f m_box;
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video::SMaterial m_materials[SKY_MATERIAL_COUNT];
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// How much sun & moon transition should affect horizon color
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float m_horizon_blend()
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{
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@ -134,25 +153,46 @@ private:
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bool m_clouds_visible; // Whether clouds are disabled due to player underground
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bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
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bool m_directional_colored_fog;
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bool m_bodies_visible = true; // sun, moon, stars
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bool m_in_clouds = true; // Prevent duplicating bools to remember old values
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video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColor m_bgcolor;
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video::SColor m_skycolor;
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video::SColorf m_cloudcolor_f;
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v3f m_stars[SKY_STAR_COUNT];
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// pure white: becomes "diffuse light component" for clouds
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video::SColorf m_cloudcolor_day_f = video::SColorf(1, 1, 1, 1);
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// dawn-factoring version of pure white (note: R is above 1.0)
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video::SColorf m_cloudcolor_dawn_f = video::SColorf(
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255.0f/240.0f,
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223.0f/240.0f,
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191.0f/255.0f
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);
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SkyboxParams m_sky_params;
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SunParams m_sun_params;
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MoonParams m_moon_params;
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StarParams m_star_params;
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bool m_default_tint = true;
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std::vector<v3f> m_stars;
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video::ITexture *m_sun_texture;
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video::ITexture *m_moon_texture;
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video::ITexture *m_sun_tonemap;
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video::ITexture *m_moon_tonemap;
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void draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
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const video::SColor &suncolor2, float wicked_time_of_day);
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const video::SColor &suncolor2, float wicked_time_of_day);
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void draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
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const video::SColor &mooncolor2, float wicked_time_of_day);
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const video::SColor &mooncolor2, float wicked_time_of_day);
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void draw_sky_body(std::array<video::S3DVertex, 4> &vertices,
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float pos_1, float pos_2, const video::SColor &c);
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void place_sky_body(
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std::array<video::S3DVertex, 4> &vertices, float horizon_position,
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float day_position);
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float pos_1, float pos_2, const video::SColor &c);
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void draw_stars(video::IVideoDriver *driver, float wicked_time_of_day);
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void place_sky_body(std::array<video::S3DVertex, 4> &vertices,
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float horizon_position, float day_position);
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void setSkyDefaults();
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};
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