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on_newplayer and on_respawnplayer callbacks
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5 changed files with 114 additions and 87 deletions
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@ -50,6 +50,10 @@ void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
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void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher);
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/* misc */
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
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/* luaentity */
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// Returns true if succesfully added into Lua; false otherwise.
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
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