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Clean up and tweak build system
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
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284fefb0c3
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50 changed files with 749 additions and 1068 deletions
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@ -94,7 +94,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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return false;
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}
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porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
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porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME);
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/*
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This changes the minimum allowed number of vertices in a VBO.
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@ -170,7 +170,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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{
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// Set the window caption
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const wchar_t *text = wgettext("Main Menu");
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device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
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device->setWindowCaption((narrow_to_wide(PROJECT_NAME) + L" [" + text + L"]").c_str());
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delete[] text;
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try { // This is used for catching disconnects
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