mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-11 17:51:04 +00:00
Clean up and tweak build system
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
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284fefb0c3
commit
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50 changed files with 749 additions and 1068 deletions
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@ -16,115 +16,97 @@
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# EGL_INCLUDE_DIR - the EGL include directory
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# EGL_LIBRARIES - Link these to use EGL
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# win32, apple, android NOT TESED
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# linux tested and works
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IF (WIN32)
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IF (CYGWIN)
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FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h )
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FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 )
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ELSE (CYGWIN)
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IF(BORLAND)
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SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32")
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ELSE(BORLAND)
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# todo
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# SET (OPENGLES_gl_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32"
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ENDIF(BORLAND)
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ENDIF (CYGWIN)
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ELSE (WIN32)
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IF (APPLE)
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# Win32, Apple, and Android are not tested!
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# Linux tested and works
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if(WIN32)
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if(CYGWIN)
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find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
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find_library(OPENGLES2_LIBRARY libGLESv2)
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else()
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if(BORLAND)
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set(OPENGLES2_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for Win32")
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else()
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# TODO
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# set(OPENGLES_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32"
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else()
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endif()
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elseif(APPLE)
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create_search_paths(/Developer/Platforms)
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findpkg_framework(OpenGLES2)
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set(OPENGLES2_gl_LIBRARY "-framework OpenGLES")
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set(OPENGLES2_LIBRARY "-framework OpenGLES")
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else()
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find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
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PATHS /usr/openwin/share/include
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/opt/graphics/OpenGL/include
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/usr/X11R6/include
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/usr/include
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)
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ELSE(APPLE)
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find_library(OPENGLES2_LIBRARY
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NAMES GLESv2
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PATHS /opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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/usr/lib
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)
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FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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/usr/include
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)
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FIND_LIBRARY(OPENGLES2_gl_LIBRARY
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NAMES GLESv2
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PATHS /opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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/usr/lib
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)
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IF (NOT BUILD_ANDROID)
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FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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/usr/include
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if(NOT BUILD_ANDROID)
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find_path(EGL_INCLUDE_DIR EGL/egl.h
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PATHS /usr/openwin/share/include
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/opt/graphics/OpenGL/include
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/usr/X11R6/include
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/usr/include
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)
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FIND_LIBRARY(EGL_egl_LIBRARY
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NAMES EGL
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PATHS /opt/graphics/OpenGL/lib
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find_library(EGL_LIBRARY
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NAMES EGL
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PATHS /opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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/usr/shlib
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/usr/X11R6/lib
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/usr/lib
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)
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# On Unix OpenGL most certainly always requires X11.
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# Feel free to tighten up these conditions if you don't
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# think this is always true.
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# It's not true on OSX.
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# On Unix OpenGL usually requires X11.
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# It doesn't require X11 on OSX.
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IF (OPENGLES2_gl_LIBRARY)
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IF(NOT X11_FOUND)
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INCLUDE(FindX11)
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ENDIF(NOT X11_FOUND)
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IF (X11_FOUND)
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IF (NOT APPLE)
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SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES})
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ENDIF (NOT APPLE)
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ENDIF (X11_FOUND)
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ENDIF (OPENGLES2_gl_LIBRARY)
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ENDIF ()
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if(OPENGLES2_LIBRARY)
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if(NOT X11_FOUND)
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include(FindX11)
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endif()
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if(X11_FOUND)
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set(OPENGLES2_LIBRARIES ${X11_LIBRARIES})
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endif()
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endif()
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endif()
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endif()
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ENDIF(APPLE)
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ENDIF (WIN32)
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set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARIES} ${OPENGLES2_LIBRARY})
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#SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
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if(BUILD_ANDROID)
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if(OPENGLES2_LIBRARY)
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set(EGL_LIBRARIES)
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set(OPENGLES2_FOUND TRUE)
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endif()
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else()
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if(OPENGLES2_LIBRARY AND EGL_LIBRARY)
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set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY} ${OPENGLES2_LIBRARIES})
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set(EGL_LIBRARIES ${EGL_LIBRARY} ${EGL_LIBRARIES})
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set(OPENGLES2_FOUND TRUE)
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endif()
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endif()
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IF (BUILD_ANDROID)
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IF(OPENGLES2_gl_LIBRARY)
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SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
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SET( EGL_LIBRARIES)
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SET( OPENGLES2_FOUND "YES" )
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ENDIF(OPENGLES2_gl_LIBRARY)
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ELSE ()
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SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
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IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
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SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
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SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
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SET( OPENGLES2_FOUND "YES" )
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ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
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ENDIF ()
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MARK_AS_ADVANCED(
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OPENGLES2_INCLUDE_DIR
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OPENGLES2_gl_LIBRARY
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EGL_INCLUDE_DIR
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EGL_egl_LIBRARY
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mark_as_advanced(
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OPENGLES2_INCLUDE_DIR
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OPENGLES2_LIBRARY
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EGL_INCLUDE_DIR
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EGL_LIBRARY
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)
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IF(OPENGLES2_FOUND)
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MESSAGE(STATUS "Found system opengles2 library ${OPENGLES2_LIBRARIES}")
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ELSE ()
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SET(OPENGLES2_LIBRARIES "")
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ENDIF ()
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if(OPENGLES2_FOUND)
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message(STATUS "Found system OpenGL ES 2 library: ${OPENGLES2_LIBRARIES}")
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else()
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set(OPENGLES2_LIBRARIES "")
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endif()
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