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Implement override.txt support for special tiles (#10140)

Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes.

The targets are named special1 through special6, covering the the current length of the special_tiles array.
This commit is contained in:
Hugues Ross 2020-08-04 14:12:47 -04:00 committed by GitHub
parent d22fd6fc34
commit 93ecc589bc
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 84 additions and 16 deletions

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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <algorithm>
#include <fstream>
#define override_cast static_cast<override_t>
TextureOverrideSource::TextureOverrideSource(std::string filepath)
{
std::ifstream infile(filepath.c_str());
@ -56,25 +58,37 @@ TextureOverrideSource::TextureOverrideSource(std::string filepath)
std::vector<std::string> targets = str_split(splitted[1], ',');
for (const std::string &target : targets) {
if (target == "top")
texture_override.target |= static_cast<u8>(OverrideTarget::TOP);
texture_override.target |= override_cast(OverrideTarget::TOP);
else if (target == "bottom")
texture_override.target |= static_cast<u8>(OverrideTarget::BOTTOM);
texture_override.target |= override_cast(OverrideTarget::BOTTOM);
else if (target == "left")
texture_override.target |= static_cast<u8>(OverrideTarget::LEFT);
texture_override.target |= override_cast(OverrideTarget::LEFT);
else if (target == "right")
texture_override.target |= static_cast<u8>(OverrideTarget::RIGHT);
texture_override.target |= override_cast(OverrideTarget::RIGHT);
else if (target == "front")
texture_override.target |= static_cast<u8>(OverrideTarget::FRONT);
texture_override.target |= override_cast(OverrideTarget::FRONT);
else if (target == "back")
texture_override.target |= static_cast<u8>(OverrideTarget::BACK);
texture_override.target |= override_cast(OverrideTarget::BACK);
else if (target == "inventory")
texture_override.target |= static_cast<u8>(OverrideTarget::INVENTORY);
texture_override.target |= override_cast(OverrideTarget::INVENTORY);
else if (target == "wield")
texture_override.target |= static_cast<u8>(OverrideTarget::WIELD);
texture_override.target |= override_cast(OverrideTarget::WIELD);
else if (target == "special1")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_1);
else if (target == "special2")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_2);
else if (target == "special3")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_3);
else if (target == "special4")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_4);
else if (target == "special5")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_5);
else if (target == "special6")
texture_override.target |= override_cast(OverrideTarget::SPECIAL_6);
else if (target == "sides")
texture_override.target |= static_cast<u8>(OverrideTarget::SIDES);
texture_override.target |= override_cast(OverrideTarget::SIDES);
else if (target == "all" || target == "*")
texture_override.target |= static_cast<u8>(OverrideTarget::ALL_FACES);
texture_override.target |= override_cast(OverrideTarget::ALL_FACES);
else {
// Report invalid target
warningstream << filepath << ":" << line_index
@ -85,7 +99,7 @@ TextureOverrideSource::TextureOverrideSource(std::string filepath)
}
// If there are no valid targets, skip adding this override
if (texture_override.target == static_cast<u8>(OverrideTarget::INVALID)) {
if (texture_override.target == override_cast(OverrideTarget::INVALID)) {
continue;
}
@ -112,7 +126,7 @@ std::vector<TextureOverride> TextureOverrideSource::getNodeTileOverrides()
std::vector<TextureOverride> found_overrides;
for (const TextureOverride &texture_override : m_overrides) {
if (texture_override.hasTarget(OverrideTarget::ALL_FACES))
if (texture_override.hasTarget(OverrideTarget::NODE_TARGETS))
found_overrides.push_back(texture_override);
}