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Implement override.txt support for special tiles (#10140)
Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array.
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6 changed files with 84 additions and 16 deletions
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@ -1337,6 +1337,7 @@ void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &o
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ContentFeatures &nodedef = m_content_features[id];
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// Override tiles
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if (texture_override.hasTarget(OverrideTarget::TOP))
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nodedef.tiledef[0].name = texture_override.texture;
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@ -1354,6 +1355,26 @@ void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &o
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if (texture_override.hasTarget(OverrideTarget::FRONT))
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nodedef.tiledef[5].name = texture_override.texture;
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// Override special tiles, if applicable
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if (texture_override.hasTarget(OverrideTarget::SPECIAL_1))
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nodedef.tiledef_special[0].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::SPECIAL_2))
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nodedef.tiledef_special[1].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::SPECIAL_3))
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nodedef.tiledef_special[2].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::SPECIAL_4))
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nodedef.tiledef_special[3].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::SPECIAL_5))
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nodedef.tiledef_special[4].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::SPECIAL_6))
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nodedef.tiledef_special[5].name = texture_override.texture;
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}
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}
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