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Adding particle blend, glow and animation (#4705)

This commit is contained in:
Foghrye4 2016-11-14 18:09:59 +04:00 committed by Zeno-
parent 649448a2a9
commit 93e3555eae
15 changed files with 800 additions and 81 deletions

View file

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "nodedef.h" // AnimationType
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
@ -254,7 +255,11 @@ public:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
bool vertical, const std::string &texture);
bool vertical, const std::string &texture,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
float frame_length, bool loop_animation,
u8 glow);
u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
@ -265,7 +270,12 @@ public:
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached,
bool vertical, const std::string &texture,
const std::string &playername);
const std::string &playername,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num,
u16 min_first_frame, u16 max_first_frame,
float frame_length, bool loop_animation,
u8 glow);
void deleteParticleSpawner(const std::string &playername, u32 id);
@ -441,7 +451,12 @@ private:
float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
u16 attached_id,
bool vertical, const std::string &texture, u32 id);
bool vertical, const std::string &texture, u32 id,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num,
u16 min_first_frame, u16 max_first_frame,
float frame_length, bool loop_animation,
u8 glow);
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
@ -450,7 +465,11 @@ private:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
bool vertical, const std::string &texture);
bool vertical, const std::string &texture,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
float frame_length, bool loop_animation,
u8 glow);
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);