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https://github.com/luanti-org/luanti.git
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Adding particle blend, glow and animation (#4705)
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parent
649448a2a9
commit
93e3555eae
15 changed files with 800 additions and 81 deletions
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_object.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "particles.h"
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@ -34,6 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// collision_removal = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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// material_type_param = num
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// animation = animation definition
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// glow = indexed color or color string
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int ModApiParticles::l_add_particle(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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@ -44,13 +48,24 @@ int ModApiParticles::l_add_particle(lua_State *L)
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float expirationtime, size;
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expirationtime = size = 1;
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float frame_or_loop_length = -1;
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AnimationType animation_type = AT_NONE;
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u16 vertical_frame_num_or_aspect = 1;
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u16 horizontal_frame_num_or_aspect = 1;
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u16 first_frame = 0;
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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bool loop_animation = true;
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std::string texture = "";
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std::string playername = "";
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u32 material_type_param = 0;
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u8 glow = 0;
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if (lua_gettop(L) > 1) // deprecated
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{
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log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
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@ -94,8 +109,61 @@ int ModApiParticles::l_add_particle(lua_State *L)
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acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
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lua_pop(L, 1);
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expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
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expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
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size = getfloatfield_default(L, 1, "size", 1);
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lua_getfield(L, 1, "animation");
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if (lua_istable(L, -1)) {
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animation_type = (AnimationType)
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getenumfield(L, -1, "type", es_AnimationType,
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AT_NONE);
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}
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switch (animation_type) {
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case AT_NONE:
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break;
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case AT_2D_ANIMATION_SHEET:
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frame_or_loop_length =
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getfloatfield_default(L, -1, "frame_length", -1);
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vertical_frame_num_or_aspect =
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getintfield_default(L, -1, "vertical_frame_num", 1);
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horizontal_frame_num_or_aspect =
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getintfield_default(L, -1, "horizontal_frame_num", 1);
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first_frame =
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getintfield_default(L, -1, "first_frame", 0);
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loop_animation =
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getboolfield_default(L, -1, "loop_animation", true);
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break;
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case AT_VERTICAL_FRAMES:
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frame_or_loop_length =
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getfloatfield_default(L, -1, "length", -1);
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vertical_frame_num_or_aspect =
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getintfield_default(L, -1, "aspect_w", 1);
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horizontal_frame_num_or_aspect =
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getintfield_default(L, -1, "aspect_h", 1);
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first_frame =
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getintfield_default(L, -1, "first_frame", 0);
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loop_animation =
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getboolfield_default(L, -1, "loop_animation", true);
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break;
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default:
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break;
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}
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lua_pop(L, 1);
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if (animation_type == AT_2D_ANIMATION_SHEET &&
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first_frame >= vertical_frame_num_or_aspect *
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horizontal_frame_num_or_aspect) {
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std::ostringstream error_text;
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error_text << "first_frame should be lower, than "
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<< "vertical_frame_num * horizontal_frame_num. "
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<< "Got first_frame=" << first_frame
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<< ", vertical_frame_num="
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<< vertical_frame_num_or_aspect
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<< " and horizontal_frame_num="
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<< horizontal_frame_num_or_aspect << std::endl;
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throw LuaError(error_text.str());
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}
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collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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@ -103,9 +171,16 @@ int ModApiParticles::l_add_particle(lua_State *L)
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
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glow = getintfield_default (L, 1, "glow", 0);
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}
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getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
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collisiondetection, collision_removal, vertical, texture);
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getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime,
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size, collisiondetection, collision_removal, vertical,
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texture, material_type_param,
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animation_type,
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vertical_frame_num_or_aspect,
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horizontal_frame_num_or_aspect,
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first_frame, frame_or_loop_length, loop_animation, glow);
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return 1;
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}
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@ -127,21 +202,33 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// collision_removal = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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// material_type_param = num
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// animation = animation definition
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// glow = indexed color or color string
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int ModApiParticles::l_add_particlespawner(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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// Get parameters
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u16 amount = 1;
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u16 vertical_frame_num_or_aspect = 1;
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u16 horizontal_frame_num_or_aspect = 1;
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u16 min_first_frame = 0;
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u16 max_first_frame = 0;
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v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
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minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
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float time, minexptime, maxexptime, minsize, maxsize;
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time= minexptime= maxexptime= minsize= maxsize= 1;
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AnimationType animation_type = AT_NONE;
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float frame_or_loop_length = -1;
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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bool loop_animation = true;
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ServerActiveObject *attached = NULL;
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std::string texture = "";
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std::string playername = "";
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u32 material_type_param = 0;
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u8 glow = 0;
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if (lua_gettop(L) > 1) //deprecated
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{
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@ -196,6 +283,65 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
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minsize = getfloatfield_default(L, 1, "minsize", minsize);
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maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
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lua_getfield(L, 1, "animation");
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if (lua_istable(L, -1)) {
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animation_type = (AnimationType)
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getenumfield(L, -1, "type", es_AnimationType,
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AT_NONE);
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}
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switch (animation_type) {
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case AT_NONE:
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break;
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case AT_2D_ANIMATION_SHEET:
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frame_or_loop_length =
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getfloatfield_default(L, -1, "frame_length", -1);
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vertical_frame_num_or_aspect =
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getintfield_default(L, -1, "vertical_frame_num", 1);
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horizontal_frame_num_or_aspect =
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getintfield_default(L, -1, "horizontal_frame_num", 1);
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min_first_frame =
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getintfield_default(L, -1, "min_first_frame", 0);
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max_first_frame =
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getintfield_default(L, -1, "max_first_frame", 0);
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loop_animation =
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getboolfield_default(L, -1, "loop_animation", true);
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break;
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case AT_VERTICAL_FRAMES:
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frame_or_loop_length =
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getfloatfield_default(L, -1, "length", -1);
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vertical_frame_num_or_aspect =
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getintfield_default(L, -1, "aspect_w", 1);
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horizontal_frame_num_or_aspect =
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getintfield_default(L, -1, "aspect_h", 1);
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min_first_frame =
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getintfield_default(L, -1, "min_first_frame", 0);
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max_first_frame =
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getintfield_default(L, -1, "max_first_frame", 0);
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loop_animation =
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getboolfield_default(L, -1, "loop_animation", true);
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break;
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default:
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break;
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}
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lua_pop(L, 1);
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if (animation_type == AT_2D_ANIMATION_SHEET &&
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max_first_frame >= vertical_frame_num_or_aspect *
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horizontal_frame_num_or_aspect) {
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std::ostringstream error_text;
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error_text << "max_first_frame should be lower, than "
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<< "vertical_frame_num * horizontal_frame_num. "
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<< "Got max_first_frame="
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<< max_first_frame
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<< ", vertical_frame_num="
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<< vertical_frame_num_or_aspect
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<< " and horizontal_frame_num="
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<< horizontal_frame_num_or_aspect << std::endl;
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throw LuaError(error_text.str());
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}
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collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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@ -211,6 +357,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
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glow = getintfield_default(L, 1, "glow", 0);
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}
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u32 id = getServer(L)->addParticleSpawner(amount, time,
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@ -223,9 +371,17 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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collision_removal,
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attached,
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vertical,
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texture, playername);
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texture,
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playername,
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material_type_param,
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animation_type,
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vertical_frame_num_or_aspect,
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horizontal_frame_num_or_aspect,
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min_first_frame, max_first_frame,
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frame_or_loop_length,
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loop_animation,
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glow);
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lua_pushnumber(L, id);
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return 1;
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}
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