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Adding particle blend, glow and animation (#4705)

This commit is contained in:
Foghrye4 2016-11-14 18:09:59 +04:00 committed by Zeno-
parent 649448a2a9
commit 93e3555eae
15 changed files with 800 additions and 81 deletions

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@ -45,6 +45,8 @@ float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_);
int getintfield_default (lua_State *L, int table,
const char *fieldname, int default_);
int check_material_type_param(lua_State *L, int table,
const char *fieldname, int default_);
bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result);