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Adding particle blend, glow and animation (#4705)
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15 changed files with 800 additions and 81 deletions
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@ -159,6 +159,6 @@ bool push_json_value (lua_State *L,
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void read_json_value (lua_State *L, Json::Value &root,
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int index, u8 recursion = 0);
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extern struct EnumString es_TileAnimationType[];
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extern struct EnumString es_AnimationType[];
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#endif /* C_CONTENT_H_ */
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