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Adding particle blend, glow and animation (#4705)
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15 changed files with 800 additions and 81 deletions
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@ -50,7 +50,14 @@ class Particle : public scene::ISceneNode
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bool vertical,
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video::ITexture *texture,
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v2f texpos,
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v2f texsize
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v2f texsize,
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u32 material_type_param,
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u16 vertical_frame_num,
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u16 horizontal_frame_num,
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u16 first_frame,
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float frame_length,
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bool loop_animation,
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u8 glow
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);
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~Particle();
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@ -102,6 +109,12 @@ private:
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bool m_collision_removal;
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bool m_vertical;
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v3s16 m_camera_offset;
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u16 m_vertical_frame_num;
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u16 m_horizontal_frame_num;
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u16 m_first_frame;
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float m_frame_length;
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bool m_loop_animation;
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u8 m_glow;
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};
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class ParticleSpawner
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@ -123,8 +136,15 @@ class ParticleSpawner
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bool vertical,
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video::ITexture *texture,
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u32 id,
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u32 material_type_param,
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u16 vertical_frame_num,
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u16 horizontal_frame_num,
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u16 min_first_frame,
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u16 max_first_frame,
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float frame_length,
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bool loop_animation,
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u8 glow,
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ParticleManager* p_manager);
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~ParticleSpawner();
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void step(float dtime, ClientEnvironment *env);
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@ -156,6 +176,14 @@ class ParticleSpawner
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bool m_collision_removal;
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bool m_vertical;
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u16 m_attached_id;
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u32 m_material_type_param;
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u16 m_vertical_frame_num;
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u16 m_horizontal_frame_num;
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u16 m_min_first_frame;
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u16 m_max_first_frame;
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float m_frame_length;
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bool m_loop_animation;
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u8 m_glow;
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};
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/**
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