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Adding particle blend, glow and animation (#4705)

This commit is contained in:
Foghrye4 2016-11-14 18:09:59 +04:00 committed by Zeno-
parent 649448a2a9
commit 93e3555eae
15 changed files with 800 additions and 81 deletions

View file

@ -50,7 +50,14 @@ class Particle : public scene::ISceneNode
bool vertical,
video::ITexture *texture,
v2f texpos,
v2f texsize
v2f texsize,
u32 material_type_param,
u16 vertical_frame_num,
u16 horizontal_frame_num,
u16 first_frame,
float frame_length,
bool loop_animation,
u8 glow
);
~Particle();
@ -102,6 +109,12 @@ private:
bool m_collision_removal;
bool m_vertical;
v3s16 m_camera_offset;
u16 m_vertical_frame_num;
u16 m_horizontal_frame_num;
u16 m_first_frame;
float m_frame_length;
bool m_loop_animation;
u8 m_glow;
};
class ParticleSpawner
@ -123,8 +136,15 @@ class ParticleSpawner
bool vertical,
video::ITexture *texture,
u32 id,
u32 material_type_param,
u16 vertical_frame_num,
u16 horizontal_frame_num,
u16 min_first_frame,
u16 max_first_frame,
float frame_length,
bool loop_animation,
u8 glow,
ParticleManager* p_manager);
~ParticleSpawner();
void step(float dtime, ClientEnvironment *env);
@ -156,6 +176,14 @@ class ParticleSpawner
bool m_collision_removal;
bool m_vertical;
u16 m_attached_id;
u32 m_material_type_param;
u16 m_vertical_frame_num;
u16 m_horizontal_frame_num;
u16 m_min_first_frame;
u16 m_max_first_frame;
float m_frame_length;
bool m_loop_animation;
u8 m_glow;
};
/**