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Adding particle blend, glow and animation (#4705)

This commit is contained in:
Foghrye4 2016-11-14 18:09:59 +04:00 committed by Zeno-
parent 649448a2a9
commit 93e3555eae
15 changed files with 800 additions and 81 deletions

View file

@ -896,23 +896,46 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
std::string texture = deSerializeLongString(is);
bool vertical = false;
bool collision_removal = false;
u32 material_type_param = 0;
AnimationType animation_type = AT_NONE;
u16 vertical_frame_num = 1;
u16 horizontal_frame_num = 1;
u16 first_frame = 0;
float frame_length = -1;
bool loop_animation = true;
u8 glow = 0;
try {
vertical = readU8(is);
collision_removal = readU8(is);
material_type_param = readU32(is);
animation_type = (AnimationType)readU8(is);
vertical_frame_num = readU16(is);
horizontal_frame_num = readU16(is);
first_frame = readU16(is);
frame_length = readF1000(is);
loop_animation = readU8(is);
glow = readU8(is);
} catch (...) {}
ClientEvent event;
event.type = CE_SPAWN_PARTICLE;
event.spawn_particle.pos = new v3f (pos);
event.spawn_particle.vel = new v3f (vel);
event.spawn_particle.acc = new v3f (acc);
event.spawn_particle.expirationtime = expirationtime;
event.spawn_particle.size = size;
event.spawn_particle.collisiondetection = collisiondetection;
event.spawn_particle.collision_removal = collision_removal;
event.spawn_particle.vertical = vertical;
event.spawn_particle.texture = new std::string(texture);
event.type = CE_SPAWN_PARTICLE;
event.spawn_particle.pos = new v3f (pos);
event.spawn_particle.vel = new v3f (vel);
event.spawn_particle.acc = new v3f (acc);
event.spawn_particle.expirationtime = expirationtime;
event.spawn_particle.size = size;
event.spawn_particle.collisiondetection = collisiondetection;
event.spawn_particle.collision_removal = collision_removal;
event.spawn_particle.vertical = vertical;
event.spawn_particle.texture = new std::string(texture);
event.spawn_particle.material_type_param = material_type_param;
event.spawn_particle.animation_type = animation_type;
event.spawn_particle.vertical_frame_num = vertical_frame_num;
event.spawn_particle.horizontal_frame_num = horizontal_frame_num;
event.spawn_particle.first_frame = first_frame;
event.spawn_particle.frame_length = frame_length;
event.spawn_particle.loop_animation = loop_animation;
event.spawn_particle.glow = glow;
m_client_event_queue.push(event);
}
@ -932,6 +955,15 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
float maxsize;
bool collisiondetection;
u32 id;
u32 material_type_param = 0;
u8 animation_type = (u8)AT_NONE;
u16 vertical_frame_num = 1;
u16 horizontal_frame_num = 1;
u16 min_first_frame = 0;
u16 max_first_frame = 0;
float frame_length = -1;
bool loop_animation = true;
u8 glow = 0;
*pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
>> minacc >> maxacc >> minexptime >> maxexptime >> minsize
@ -948,29 +980,46 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
*pkt >> vertical;
*pkt >> collision_removal;
*pkt >> attached_id;
*pkt >> material_type_param;
*pkt >> animation_type;
*pkt >> vertical_frame_num;
*pkt >> horizontal_frame_num;
*pkt >> min_first_frame;
*pkt >> max_first_frame;
*pkt >> frame_length;
*pkt >> loop_animation;
*pkt >> glow;
} catch (...) {}
ClientEvent event;
event.type = CE_ADD_PARTICLESPAWNER;
event.add_particlespawner.amount = amount;
event.add_particlespawner.spawntime = spawntime;
event.add_particlespawner.minpos = new v3f (minpos);
event.add_particlespawner.maxpos = new v3f (maxpos);
event.add_particlespawner.minvel = new v3f (minvel);
event.add_particlespawner.maxvel = new v3f (maxvel);
event.add_particlespawner.minacc = new v3f (minacc);
event.add_particlespawner.maxacc = new v3f (maxacc);
event.add_particlespawner.minexptime = minexptime;
event.add_particlespawner.maxexptime = maxexptime;
event.add_particlespawner.minsize = minsize;
event.add_particlespawner.maxsize = maxsize;
event.add_particlespawner.collisiondetection = collisiondetection;
event.add_particlespawner.collision_removal = collision_removal;
event.add_particlespawner.attached_id = attached_id;
event.add_particlespawner.vertical = vertical;
event.add_particlespawner.texture = new std::string(texture);
event.add_particlespawner.id = id;
event.type = CE_ADD_PARTICLESPAWNER;
event.add_particlespawner.amount = amount;
event.add_particlespawner.spawntime = spawntime;
event.add_particlespawner.minpos = new v3f (minpos);
event.add_particlespawner.maxpos = new v3f (maxpos);
event.add_particlespawner.minvel = new v3f (minvel);
event.add_particlespawner.maxvel = new v3f (maxvel);
event.add_particlespawner.minacc = new v3f (minacc);
event.add_particlespawner.maxacc = new v3f (maxacc);
event.add_particlespawner.minexptime = minexptime;
event.add_particlespawner.maxexptime = maxexptime;
event.add_particlespawner.minsize = minsize;
event.add_particlespawner.maxsize = maxsize;
event.add_particlespawner.collisiondetection = collisiondetection;
event.add_particlespawner.collision_removal = collision_removal;
event.add_particlespawner.attached_id = attached_id;
event.add_particlespawner.vertical = vertical;
event.add_particlespawner.texture = new std::string(texture);
event.add_particlespawner.id = id;
event.add_particlespawner.material_type_param = material_type_param;
event.add_particlespawner.animation_type = (AnimationType)animation_type;
event.add_particlespawner.vertical_frame_num = vertical_frame_num;
event.add_particlespawner.horizontal_frame_num = horizontal_frame_num;
event.add_particlespawner.min_first_frame = min_first_frame;
event.add_particlespawner.max_first_frame = max_first_frame;
event.add_particlespawner.frame_length = frame_length;
event.add_particlespawner.loop_animation = loop_animation;
event.add_particlespawner.glow = glow;
m_client_event_queue.push(event);
}