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Adding particle blend, glow and animation (#4705)

This commit is contained in:
Foghrye4 2016-11-14 18:09:59 +04:00 committed by Zeno-
parent 649448a2a9
commit 93e3555eae
15 changed files with 800 additions and 81 deletions

View file

@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "particles.h"
#include "network/networkpacket.h"
#include "nodedef.h" // AnimationType
struct MeshMakeData;
class MapBlockMesh;
@ -185,6 +186,14 @@ struct ClientEvent
bool collision_removal;
bool vertical;
std::string *texture;
u32 material_type_param;
AnimationType animation_type;
u16 vertical_frame_num;
u16 horizontal_frame_num;
u16 first_frame;
float frame_length;
bool loop_animation;
u8 glow;
} spawn_particle;
struct{
u16 amount;
@ -205,6 +214,15 @@ struct ClientEvent
bool vertical;
std::string *texture;
u32 id;
u32 material_type_param;
AnimationType animation_type;
u16 vertical_frame_num;
u16 horizontal_frame_num;
u16 min_first_frame;
u16 max_first_frame;
float frame_length;
bool loop_animation;
u8 glow;
} add_particlespawner;
struct{
u32 id;