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Clean up unused Forward Declarations (#16324)
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parent
60cd83a332
commit
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67 changed files with 12 additions and 127 deletions
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@ -35,7 +35,6 @@ class ISoundManager;
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class IWritableItemDefManager;
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class IWritableShaderSource;
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class IWritableTextureSource;
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class MapBlockMesh;
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class MapDatabase;
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class MeshUpdateManager;
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class Minimap;
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@ -51,12 +50,14 @@ struct ClientDynamicInfo;
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struct ClientEvent;
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struct MapDrawControl;
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struct MapNode;
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struct MeshMakeData;
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struct MinimapMapblock;
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struct PlayerControl;
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struct PointedThing;
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struct ItemVisualsManager;
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namespace scene {
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class IAnimatedMesh;
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}
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namespace con {
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class IConnection;
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}
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@ -23,8 +23,6 @@ struct MapDrawControl
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};
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class Client;
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class ITextureSource;
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class PartialMeshBuffer;
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namespace scene
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{
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@ -14,10 +14,7 @@
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class ClientEnvironment;
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class ITextureSource;
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class Client;
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class IGameDef;
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class LocalPlayer;
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struct ItemStack;
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class WieldMeshSceneNode;
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namespace scene
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{
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@ -5,7 +5,6 @@
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#pragma once
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#include "irrlichttypes_bloated.h"
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class ClientEnvironment;
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class ClientSimpleObject
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{
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@ -40,7 +40,6 @@
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#include <IMeshBuffer.h>
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#include <CMeshBuffer.h>
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class Settings;
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struct ToolCapabilities;
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std::unordered_map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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@ -22,10 +22,10 @@ namespace scene {
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class IBillboardSceneNode;
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}
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class Camera;
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class Client;
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struct Nametag;
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struct MinimapMarker;
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class WieldMeshSceneNode;
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/*
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SmoothTranslator and other helpers
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@ -12,5 +12,7 @@ namespace scene
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class ISceneManager;
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}
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class ClientEnvironment;
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ClientSimpleObject* createSmokePuff(scene::ISceneManager *smgr,
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ClientEnvironment *env, v3f pos, v2f size);
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@ -16,7 +16,6 @@
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class InputHandler;
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class ChatBackend;
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class RenderingEngine;
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struct SubgameSpec;
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struct GameStartData;
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struct Jitter {
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@ -12,7 +12,6 @@
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class Client;
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class RenderingEngine;
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class InputHandler;
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class ISoundManager;
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class GUIFormSpecMenu;
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/*
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@ -10,7 +10,6 @@
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namespace video
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{
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class IVideoDriver;
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class IImage;
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}
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@ -14,8 +14,6 @@ class Client;
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class Environment;
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class GenericCAO;
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class ClientActiveObject;
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class ClientEnvironment;
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class IGameDef;
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struct CollisionInfo;
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struct collisionMoveResult;
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@ -30,7 +30,6 @@ class ITextureSource;
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*/
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class MapBlock;
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struct MinimapMapblock;
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struct MeshMakeData
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@ -15,6 +15,8 @@
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#include <memory>
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#include <unordered_map>
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class MapBlock;
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struct QueuedMeshUpdate
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{
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v3s16 p = v3s16(-1337, -1337, -1337);
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@ -11,12 +11,9 @@
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class IrrlichtDevice;
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class ShadowRenderer;
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class Camera;
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class Client;
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class Hud;
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class Minimap;
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class RenderPipeline;
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class RenderTarget;
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class RenderingCore
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{
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@ -27,11 +27,8 @@ struct VideoDriverInfo {
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};
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class ITextureSource;
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class Camera;
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class Client;
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class LocalPlayer;
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class Hud;
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class Minimap;
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class RenderingCore;
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@ -22,11 +22,9 @@ namespace scene
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}
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struct ItemStack;
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class Client;
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class ITextureSource;
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struct ContentFeatures;
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class ShadowRenderer;
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/*
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