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Client-side autojump. Remove Android-only stepheight autojump (#7228)

Works by detecting a collision while moving forward and then
simulating a jump. If the simulated jump is more successful,
an artificial jump key press is injected in the client.

Includes setting and key change GUI element for enabling and
disabling this feature.
This commit is contained in:
Ben Deutsch 2018-11-22 22:47:15 +01:00 committed by Paramat
parent 1c91cb8f8f
commit 93bccb3490
12 changed files with 149 additions and 18 deletions

View file

@ -77,6 +77,7 @@ enum
// other
GUI_ID_CB_AUX1_DESCENDS,
GUI_ID_CB_DOUBLETAP_JUMP,
GUI_ID_CB_AUTOJUMP,
};
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
@ -195,6 +196,21 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
offset += v2s32(0, 25);
}
{
s32 option_x = offset.X;
s32 option_y = offset.Y + 5;
u32 option_w = 280;
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("Automatic jumping");
Environment->addCheckBox(g_settings->getBool("autojump"), rect, this,
GUI_ID_CB_AUTOJUMP, text);
delete[] text;
}
offset += v2s32(0, 25);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X / 2 - 105, size.Y - 40);
@ -239,14 +255,19 @@ bool GUIKeyChangeMenu::acceptInput()
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
if(e && e->getType() == gui::EGUIET_CHECK_BOX)
g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
if(e && e->getType() == gui::EGUIET_CHECK_BOX)
g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUTOJUMP);
if(e && e->getType() == gui::EGUIET_CHECK_BOX)
g_settings->setBool("autojump", ((gui::IGUICheckBox*)e)->isChecked());
}
clearKeyCache();